| bio | website | pabdulin.blogspot.com |
|---|---|---|
| location | Russia | |
| age | ||
| visits | member for | 1 year, 9 months |
| seen | yesterday | |
| stats | profile views | 114 |
I would appreciate invitations to .NET related projects, especially games development (XNA).
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Mar 6 |
comment |
Custom XNA installer You should probably ask it on StackOverflow, since it doesn't really matter if installing app is a game. |
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Feb 19 |
revised |
Unable to detect continuous keypress event in SDL edited body |
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Feb 18 |
comment |
Unable to detect continuous keypress event in SDL @TrevorPowell that is correct, thanks, I fixed the bug in code example. |
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Feb 18 |
revised |
Unable to detect continuous keypress event in SDL added 20 characters in body |
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Feb 18 |
comment |
Unable to detect continuous keypress event in SDL @Kylotan thanks for additional info, I just never worked with SDL :) |
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Feb 18 |
answered | Unable to detect continuous keypress event in SDL |
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Feb 15 |
comment |
Calculating a RPG character's wages based off their attributes? I mean wage number have little meaning separated from other aspects of a game, in which wages are to be paid, or received. |
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Feb 15 |
revised |
Calculating a RPG character's wages based off their attributes? added 336 characters in body |
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Feb 15 |
answered | Calculating a RPG character's wages based off their attributes? |
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Feb 13 |
revised |
Making Video Games In pure Java, where to go? added 174 characters in body |
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Feb 13 |
answered | Making Video Games In pure Java, where to go? |
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Jan 28 |
comment |
How to define a proper protocol for a turn-based combat system? See updated answer. |
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Jan 28 |
revised |
How to define a proper protocol for a turn-based combat system? added 367 characters in body |
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Jan 25 |
revised |
How to define a proper protocol for a turn-based combat system? added 210 characters in body |
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Jan 25 |
answered | How to define a proper protocol for a turn-based combat system? |
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Jan 25 |
comment |
How to define a proper protocol for a turn-based combat system? Why do you have to store all actions in one message? I mean why it can't be splitted to: 1. A attacks B using skill X for 30 damage points. 2. B uses the phoenix skill Y when he is hit that damage A for 20 points, and heals himself 10 points. ? |
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Jan 18 |
revised |
Approaches for storing grid-like information fixed title, added relevant tags |
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Jan 18 |
suggested | suggested edit on Approaches for storing grid-like information |
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Dec 24 |
answered | Game development for multiple Microsoft platforms |
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Dec 1 |
comment |
Input Handling and Game loop @BobCoder well I can't say for everyone, but polling is preffered in games for a reason. See last link in updated answer. I will not say it's impossible to do input with events, but it's seems like it's harder compared to polling. |