1,946 reputation
714
bio website pabdulin.blogspot.com
location Russia
age
visits member for 3 years
seen 1 hour ago

Professional developer at EastBanc Technologies. Games, games development and games industry analysis are my hobbies.


5h
accepted Refresh rate in PSM apps
15h
comment Implementing debug “overlay” info
@PandaPajama could you possibly look at other question on PSM I have? gamedev.stackexchange.com/questions/82779/…
15h
asked Refresh rate in PSM apps
15h
comment Implementing debug “overlay” info
@PandaPajama wow, great, did you implemented all basic absractions by yourself (maybe starting with a TutoLib)? Seems pretty tough for me for now, I guess ^_^
20h
asked Implementing debug “overlay” info
Aug
10
awarded  Yearling
Aug
5
accepted How small should touch triggers be at minimum?
Aug
5
comment How small should touch triggers be at minimum?
Thanks for comprehensive answer!
Aug
5
comment Ensuring that a randomly generated galaxy wont place stars inside one another?
I guess that would be the simpliest solution. However, depending on stars count (> 1-2k) this could result in a serious performance drop. In that case you can split star list to multiple arrays (by angle value range for example).
Aug
5
answered Ensuring that a randomly generated galaxy wont place stars inside one another?
Aug
5
asked How small should touch triggers be at minimum?
Jul
31
answered How to do masking in Unity?
Jul
31
comment Word game - board implementation?
Thanks for the update. It's usually better to update the question itself, so other would not need to dig into comments for valuable info. It's still not clear to me how rotation is performed (now), what it the result, and how it actually makes tracking difficult. It's not clear if the full board is rotated or individial tiles only. Usually adding code fragments is of a great help to understanding the problem.
Jul
31
comment Word game - board implementation?
You mean that direction, to which letters are falling, depends on device orientation? Could you also elaborate that do you mean by "screwed up when I want to rotate the tiles".
Jul
30
revised why am I being unable to access public array of a class inside other class?
edited body
Jul
30
answered why am I being unable to access public array of a class inside other class?
Jul
30
answered How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc?
Jul
30
comment How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc?
What made you think that NES doesn't have dedicated audio chip? But anyway this question seems offtopic to me.
Jul
29
comment Still award achievements/badges on failing level?
I've seen both approaches, and I can't say some must be preffered. I guess it should be done based on how you feel about it.
Jul
27
comment How big should my tiles be for tilemaps?
@TimHolt sorry, I don't find your answer to be more analytical, because So decide how many tiles a player should see at once is essentially the same as personal preference. I would also notice that question was about performance, not about tile size in general.