2,060 reputation
716
bio website pabdulin.blogspot.com
location Russia
age
visits member for 3 years, 2 months
seen 37 mins ago

Professional developer at EastBanc Technologies. Games, games development and games industry analysis are my hobbies.


1d
comment SDL2 sprite batching and texture atlases
You didn't accepted any answer so far, have you found any information on the subject by yourself? I'm pretty curious on this question too.
Oct
18
comment Possible to create 3-D or accelerated graphics on Windows using your own library/API?
I'm not sure what you really get what OpenGL (DirectX) is. OpenGL is just an API specification. It is implemented by a device driver. So basically to get that you want you need a device driver.
Oct
17
comment Copyright of old music
@tll you are welcome. Closed questions are closed for answers.
Oct
17
comment Copyright of old music
Not a lawyer, but: 1. yes, it's in public domain now. The period differs slightly depending on country, but 100+ years are public domain almost everythere; 2. the performance itself is copyrighted. The MusOpen project collects copyright free perfomances of public domain music: musopen.org/music/1500/pyotr-ilyich-tchaikovsky/swan-lake-op20
Oct
17
revised Monogame Windows Phone 8
formatting
Oct
17
comment Is there any way to change compression type of TMX file?
Oh, how could I possibly overlook it, I definetly looked in map properties.. Thanks for great tool!
Oct
17
accepted Is there any way to change compression type of TMX file?
Oct
17
asked Is there any way to change compression type of TMX file?
Oct
16
comment Issues with ECS performance
@Byte56 would it be more correctly to say that "component-based" architecture ( raywenderlich.com/24878 ) isn't strict? ECS in particular, as one of component-based architecture implementations is much more specific about it's structure. Or "component-based" architecture and ECS is essentially same thing? I would like to hear expert opinion.
Oct
16
comment Garbaged textures on OpenGL
Multithreading are soooo tricky thing it's so easy to get things messed up, even if you know what you doing. From the symptoms I would guess that you are reading garbage instead of texture, for example maybe you are loading textures before they are read from memory? Anyway I think it shows that it was fed by, look closely for your surface pointers.
Oct
16
comment Garbaged textures on OpenGL
Did it worked before? Maybe show us some code in question?
Oct
16
comment Issues with ECS performance
Thanks, I guess I ended up in somewhat similar solution (see @Mars answer), but I exchanged memory efficiency for processing efficiency with fixed size (no need for sorting, and reallocation) arrays for entities and components.
Oct
16
comment Issues with ECS performance
Indeed, I already had all structures to do that! Oh, such a shame!
Oct
16
accepted Issues with ECS performance
Oct
16
comment Issues with ECS performance
On the other hand, I could try use Dictionary instead of List for my lookup arrays. That could possibly be faster anyway than sequental search..
Oct
16
comment Issues with ECS performance
Unfortunatelly, Map (or Dictionary in .NET terms) is O(log N), and that's exactly why I switched to Vector (List) which have O(1).
Oct
16
revised Issues with ECS performance
added language used
Oct
16
revised Issues with ECS performance
added 2 characters in body
Oct
16
revised Issues with ECS performance
deleted 1 character in body
Oct
16
revised Issues with ECS performance
added 110 characters in body