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visits member for 2 years, 8 months
seen Apr 12 at 14:47

Then one appeared among us, in our own form visible, but greater and more beautiful; and he said that he had come out of pity.

A pint of plain is your only man.


Apr
2
comment What is a reasonable terminal size across Linux distributions?
@ashes999 - a hangover from the original IBM PC I would guess, it used a CGA adapter which offered 40x25 and 80x25 modes: en.wikipedia.org/wiki/…
Apr
2
comment Are display lists faster than VBOs?
@Toun - sounds fine but remember that GL4.4 is almost a year old, GL4.3 is almost two years old, and AMD don't fully support either.
Mar
26
comment How to create more vertexes from within a shader in OpenGL?
"Since geometry-shaders wont be wide-spread for quite some time" - I'm not sure where you're getting that information from, but geometry shaders are widespread now and have been for many years. Unless you're also targetting really low-end Intel integrated stuff they're a viable choice.
Mar
19
comment Are display lists faster than VBOs?
@Toun - AMD don't support GL4.4 at all - you can't make that assumption.
Mar
4
answered Rendering to specific face of a cubemap
Mar
4
comment Does GLSL copy function arguments by value?
GLSL doesn't run on the CPU so you shouldn't think about it in the same terms as code that does run on the CPU.
Mar
3
comment Is padding brackets objectively the best way to write C programs?
Case in point: hg.icculus.org/icculus/lugaru/file/97b303e79826/Source/…
Mar
3
reviewed Reviewed Android Jump&Run - Random map generation
Mar
3
reviewed Close 2D Camera transformation sidescroller
Mar
3
reviewed Close CCSprite as an iVar
Mar
3
reviewed Close Procedural generation of game objects
Mar
3
reviewed Close Movement prediction for non-shooters
Mar
3
reviewed Close What is the process to start developing games for the PS Vita?
Mar
3
awarded  Custodian
Mar
3
reviewed Close Planet gravity?
Mar
3
reviewed Close How do you create 2D skeletal animations without extra software?
Mar
3
reviewed Approve suggested edit on Why is my gameloop logic not being restricted to 60 per second?
Mar
3
answered Is padding brackets objectively the best way to write C programs?
Mar
3
answered Is multitexturing really just “using more than one texture”?
Feb
27
comment How to draw non-triangulated mesh?
@DmitrijA - That's the way GPU hardware works, and DX doesn't pretend that other primitive types exist, so yes, you're stuck with triangles.