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location San Francisco Bay Area
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visits member for 2 years, 11 months
seen Jun 10 at 1:45

Just another software engineer.


Jul
15
comment How to keep Lua bindings from cluttering up C++ code?
There's no reason it has to be in the constructor for the object. I just put it there because it was the simplest place to put it. I'd rather have it out of the class entirely.
Jan
19
comment Disable autorotation if Android has it disabled
Exactly. If the user disables autorotation on the device, then the game shouldn't autorotate. This is how most apps seem to work.
Jan
11
comment How can I instantiate my variables in Boo?
Then try doing Player = ScriptableObject.CreateInstance("PlayerAttributes") I think that will work.
Jan
11
comment Collision detection with XNA and TiledLib
When you say "attempting to add a layer to my tile map", do you mean just adding a new layer in Tiled map editor and not doing anything to the code?
Jan
11
comment How can I instantiate my variables in Boo?
May I ask why you would like to stay with Boo? I mean, as a language, I strongly prefer Boo to Unityscript, but so few people actually use Boo that getting support is almost impossible.
Oct
2
comment Detecting a ledge in Box2D
Those links only explain how to use sensors. I already understood that. I had trouble figuring out if what the sensor was colliding with was, in fact, a ledge.