| bio | website | |
|---|---|---|
| location | San Francisco Bay Area | |
| age | ||
| visits | member for | 1 year, 9 months |
| seen | Apr 9 at 23:29 | |
| stats | profile views | 22 |
Just another software engineer.
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Jan 19 |
comment |
Disable autorotation if Android has it disabled Exactly. If the user disables autorotation on the device, then the game shouldn't autorotate. This is how most apps seem to work. |
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Jan 18 |
awarded | Promoter |
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Jan 16 |
asked | Disable autorotation if Android has it disabled |
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Jan 11 |
awarded | Critic |
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Jan 11 |
comment |
How can I instantiate my variables in Boo? Then try doing Player = ScriptableObject.CreateInstance("PlayerAttributes")
I think that will work. |
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Jan 11 |
comment |
Collision detection with XNA and TiledLib When you say "attempting to add a layer to my tile map", do you mean just adding a new layer in Tiled map editor and not doing anything to the code? |
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Jan 11 |
revised |
How can I instantiate my variables in Boo? added 51 characters in body |
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Jan 11 |
comment |
How can I instantiate my variables in Boo? May I ask why you would like to stay with Boo? I mean, as a language, I strongly prefer Boo to Unityscript, but so few people actually use Boo that getting support is almost impossible. |
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Jan 11 |
answered | How can I instantiate my variables in Boo? |
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Dec 20 |
asked | How to move gameobject with touch on Android |
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Dec 18 |
awarded | Editor |
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Dec 18 |
revised |
What could cause a sudden stop in Box2D? Gave better explanation of the problem |
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Dec 18 |
awarded | Supporter |
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Dec 18 |
answered | What could cause a sudden stop in Box2D? |
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Oct 27 |
awarded | Tumbleweed |
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Oct 20 |
awarded | Citizen Patrol |
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Oct 20 |
asked | Handling window resize with arbitrary aspect ratios |
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Oct 3 |
accepted | Detecting a ledge in Box2D |
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Oct 3 |
awarded | Scholar |
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Oct 3 |
awarded | Self-Learner |