284 reputation
1213
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location San Francisco Bay Area
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visits member for 2 years, 11 months
seen Jun 10 at 1:45

Just another software engineer.


Jun
27
awarded  Famous Question
Jun
6
awarded  Popular Question
Oct
4
awarded  Notable Question
Jul
23
accepted How to keep Lua bindings from cluttering up C++ code?
Jul
15
comment How to keep Lua bindings from cluttering up C++ code?
There's no reason it has to be in the constructor for the object. I just put it there because it was the simplest place to put it. I'd rather have it out of the class entirely.
Jul
14
asked How to keep Lua bindings from cluttering up C++ code?
Jul
14
accepted Disable autorotation if Android has it disabled
Jul
7
accepted How to move gameobject with touch on Android
Jun
19
awarded  Yearling
May
27
awarded  Popular Question
Jan
19
comment Disable autorotation if Android has it disabled
Exactly. If the user disables autorotation on the device, then the game shouldn't autorotate. This is how most apps seem to work.
Jan
18
awarded  Promoter
Jan
16
asked Disable autorotation if Android has it disabled
Jan
11
awarded  Critic
Jan
11
comment How can I instantiate my variables in Boo?
Then try doing Player = ScriptableObject.CreateInstance("PlayerAttributes") I think that will work.
Jan
11
comment Collision detection with XNA and TiledLib
When you say "attempting to add a layer to my tile map", do you mean just adding a new layer in Tiled map editor and not doing anything to the code?
Jan
11
revised How can I instantiate my variables in Boo?
added 51 characters in body
Jan
11
comment How can I instantiate my variables in Boo?
May I ask why you would like to stay with Boo? I mean, as a language, I strongly prefer Boo to Unityscript, but so few people actually use Boo that getting support is almost impossible.
Jan
11
answered How can I instantiate my variables in Boo?
Dec
20
asked How to move gameobject with touch on Android