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location Montreal, Canada
age 24
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Nov
22
awarded  Popular Question
Oct
18
awarded  Notable Question
Aug
21
awarded  Citizen Patrol
Aug
13
awarded  Editor
Aug
12
revised Cannot find ids?
Formatted code so it was all shown as code instead of plain text
Aug
12
suggested suggested edit on Cannot find ids?
Aug
4
awarded  Critic
Jun
20
accepted Collision detection with non-rectangular images
Jun
20
comment Collision detection with non-rectangular images
Wow, this is a great answer and it's definitely going to help me a lot. The example is great too. Thanks a ton, I really appreciate it.
Jun
19
asked Collision detection with non-rectangular images
Jun
18
comment How can I keep track of a battle log on a web game?
This is great advice, +1
May
30
accepted Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
May
30
comment Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Yeah that's what I figured after trying to export to a PNG sequence... I'll copy the individual timelines separately for the animations I have now and ask my designer to change her animation structure in the future. Thanks a ton for your help!
May
30
comment Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Thanks for the reply, I'll give SWFSheet a shot if I still can't get the PNG Sequence exportation to work after bummzack replies.
May
30
comment Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
To clarify, one of my animations is a cartoon Otter that walks. The main scene has three layers: "clothing", "otter" and "dynamite". Those layers take up one frame on the timeline. If I double-click on the otter, the timeline changes to all the symbols used to make it (leftArm, rightArm, etc.). I can then double-click on an individual part (such as leftArm) and then I can see on the timeline that it takes up 20 frames. Would there be a way to make all the individual symbols go on the main timeline so I can export everything or is there a way to export as a sequence without changing everything?
May
30
comment Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Exporting to a PNG sequence doesn't work, it exports to a single PNG image. The reason for that is that the scene only has one frame, but the internal "symbols" inside the layers are what is animated. If I take another animation that has multiple layers on the scene, it works, so I know that is the problem. I don't really know flash, though, since it has been a while, so if you could help me solve this, I'd really appreciate it
May
30
comment Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
I'll try this when I get home. It will save me a lot of time. Thanks!
May
29
asked Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Apr
6
awarded  Popular Question
Oct
2
awarded  Student