170 reputation
211
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location Montreal, Canada
age 26
visits member for 3 years, 2 months
seen Aug 21 at 17:09

Sep
19
awarded  Popular Question
Oct
19
awarded  Popular Question
Oct
9
awarded  Commentator
Oct
9
comment Drawing and rotating bitmaps (with transparency) efficiently in Android
@VaughanHilts Thanks for the answer. I had read about that in some articles but I wanted to have some kind of confirmation that it would help in my particular case. I will use OpenGL, thanks.
Oct
9
revised Drawing and rotating bitmaps (with transparency) efficiently in Android
Fixed the times from benchmarking my application. I has old values in the original question.
Oct
9
asked Drawing and rotating bitmaps (with transparency) efficiently in Android
Jun
5
awarded  Notable Question
Nov
22
awarded  Popular Question
Oct
18
awarded  Notable Question
Aug
21
awarded  Citizen Patrol
Aug
13
awarded  Editor
Aug
4
awarded  Critic
Jun
20
accepted Collision detection with non-rectangular images
Jun
20
comment Collision detection with non-rectangular images
Wow, this is a great answer and it's definitely going to help me a lot. The example is great too. Thanks a ton, I really appreciate it.
Jun
19
asked Collision detection with non-rectangular images
Jun
18
comment How can I keep track of a battle log on a web game?
This is great advice, +1
May
30
accepted Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
May
30
comment Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Yeah that's what I figured after trying to export to a PNG sequence... I'll copy the individual timelines separately for the animations I have now and ask my designer to change her animation structure in the future. Thanks a ton for your help!
May
30
comment Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
Thanks for the reply, I'll give SWFSheet a shot if I still can't get the PNG Sequence exportation to work after bummzack replies.
May
30
comment Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet
To clarify, one of my animations is a cartoon Otter that walks. The main scene has three layers: "clothing", "otter" and "dynamite". Those layers take up one frame on the timeline. If I double-click on the otter, the timeline changes to all the symbols used to make it (leftArm, rightArm, etc.). I can then double-click on an individual part (such as leftArm) and then I can see on the timeline that it takes up 20 frames. Would there be a way to make all the individual symbols go on the main timeline so I can export everything or is there a way to export as a sequence without changing everything?