| bio | website | |
|---|---|---|
| location | Montreal, Canada | |
| age | 24 | |
| visits | member for | 1 year, 9 months |
| seen | yesterday | |
| stats | profile views | 5 |
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Nov 22 |
awarded | Popular Question |
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Oct 18 |
awarded | Notable Question |
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Aug 21 |
awarded | Citizen Patrol |
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Aug 13 |
awarded | Editor |
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Aug 12 |
revised |
Cannot find ids? Formatted code so it was all shown as code instead of plain text |
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Aug 12 |
suggested | suggested edit on Cannot find ids? |
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Aug 4 |
awarded | Critic |
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Jun 20 |
accepted | Collision detection with non-rectangular images |
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Jun 20 |
comment |
Collision detection with non-rectangular images Wow, this is a great answer and it's definitely going to help me a lot. The example is great too. Thanks a ton, I really appreciate it. |
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Jun 19 |
asked | Collision detection with non-rectangular images |
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Jun 18 |
comment |
How can I keep track of a battle log on a web game? This is great advice, +1 |
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May 30 |
accepted | Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet |
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May 30 |
comment |
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet Yeah that's what I figured after trying to export to a PNG sequence... I'll copy the individual timelines separately for the animations I have now and ask my designer to change her animation structure in the future. Thanks a ton for your help! |
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May 30 |
comment |
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet Thanks for the reply, I'll give SWFSheet a shot if I still can't get the PNG Sequence exportation to work after bummzack replies. |
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May 30 |
comment |
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet To clarify, one of my animations is a cartoon Otter that walks. The main scene has three layers: "clothing", "otter" and "dynamite". Those layers take up one frame on the timeline. If I double-click on the otter, the timeline changes to all the symbols used to make it (leftArm, rightArm, etc.). I can then double-click on an individual part (such as leftArm) and then I can see on the timeline that it takes up 20 frames. Would there be a way to make all the individual symbols go on the main timeline so I can export everything or is there a way to export as a sequence without changing everything? |
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May 30 |
comment |
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet Exporting to a PNG sequence doesn't work, it exports to a single PNG image. The reason for that is that the scene only has one frame, but the internal "symbols" inside the layers are what is animated. If I take another animation that has multiple layers on the scene, it works, so I know that is the problem. I don't really know flash, though, since it has been a while, so if you could help me solve this, I'd really appreciate it |
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May 30 |
comment |
Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet I'll try this when I get home. It will save me a lot of time. Thanks! |
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May 29 |
asked | Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet |
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Apr 6 |
awarded | Popular Question |
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Oct 2 |
awarded | Student |