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visits member for 3 years, 4 months
seen Apr 7 at 20:19

Nov
24
awarded  Teacher
May
11
asked Is it possible in HLSL to use bitfields?
May
9
comment Pixel-perfect rendering to a rendertarget with a fullscreen quad
Not that it's of any help, but I'm having the exact same problem.
May
8
awarded  Scholar
May
8
accepted XNA4 - Trouble updating part of a Texture2D
May
4
answered XNA4 - Trouble updating part of a Texture2D
May
4
awarded  Student
May
4
answered Non-GPU Noise for 2D side-view terrain generation?
May
4
awarded  Supporter
May
4
asked XNA4 - Trouble updating part of a Texture2D
Aug
3
comment Is Unlimited Detail real?
Using voxels has nothing to do with "being able to do loopings". The Commanche devs used a fake-3d-in-2d technique known from the demoscene to display their terrain, which is why they couldn't do loopings.