| bio | website | |
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| age | ||
| visits | member for | 1 year, 9 months |
| seen | Sep 17 '12 at 5:04 | |
| stats | profile views | 15 |
I like to code.
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Aug 14 |
comment |
How can a game prevent people from running multiple instances of itself? I meant more like, what if the user copies the program and renames it & runs it twice? |
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Aug 10 |
awarded | Nice Question |
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Aug 9 |
comment |
How can a game prevent people from running multiple instances of itself? Hehe, or if the user decides to rename the program. |
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Aug 9 |
awarded | Student |
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Aug 9 |
asked | How can a game prevent people from running multiple instances of itself? |
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Aug 2 |
awarded | Scholar |
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Aug 2 |
accepted | Stop rendering to lessen amount of resources used? |
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Aug 2 |
comment |
Stop rendering to lessen amount of resources used? Thanks for the reply. The game is made by a pretty major company so as an act of faith I'm going to trust that their programmers have separated the rendering from the game logic. That said, what would you have in mind as possible causes of a game running slowly or using a lot of resources? Surely a game wouldn't need to constantly run CPU-intensive computations and what-not? (I don't really know what I'm talking about when it comes to this area.) I'll check out Resource Monitor when I get home and see what it reveals. |
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Aug 2 |
comment |
Stop rendering to lessen amount of resources used? Oops, sorry. Should I go back and delete the one in StackOverflow? |
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Aug 1 |
asked | Stop rendering to lessen amount of resources used? |