William 'MindWorX' Mariager
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10h
awarded  Yearling
Jul
26
comment Getting if a key was released/pressed this frame (C++/SDL2)
I could only guess. But I doubt it'll make a noticeable difference. As I recall from my childhood playing NES/SNES, I rarely tried to press more often than the framerate on screen.
Jul
26
comment Getting if a key was released/pressed this frame (C++/SDL2)
It would, but unless you're running at a very low framerate, it's not going to be noticeable. If you need better than that, you should look into getting input in a separate thread with a higher polling rate, but at that point you should consider if the gains are worth the effort.
Jul
26
answered Getting if a key was released/pressed this frame (C++/SDL2)
Jun
27
awarded  Popular Question
Jun
18
reviewed Reject How does a single non-artistic programmer make a game?
Jun
17
reviewed Approve Simulating water droplets on a window
May
17
reviewed Reject Creating a countdown Timer in Unity
May
16
comment Slow tile map rendering
If you get something working, please add your solution as an answer, so others can see how it can be solved.
May
16
comment Slow tile map rendering
Then you might be interested in this: blog.tojicode.com/2012/07/sprite-tile-maps-on-gpu.html
May
16
comment Slow tile map rendering
Then you have to get creative. Even only 400x400 that's 160000 draw calls per frame. Do you have access to fragment-/pixel-shaders?
May
16
comment Slow tile map rendering
How large are your tiles? And are all 400x400 on screen at the same time?
Apr
23
reviewed Approve How do I use rigidbody2d.AddForce to apply a force in the direction the object is facing?
Apr
23
reviewed Reject How do I use rigidbody2d.AddForce to apply a force in the direction the object is facing?
Apr
20
comment In Box2D, how do I create an infinitely oscillating spring?
Alright, just wanted to make sure. ;)
Apr
19
awarded  Custodian
Apr
19
comment In Box2D, how do I create an infinitely oscillating spring?
Isn't it possible to apply force at a fixed interval?
Mar
28
comment MonoGame 3.3 Font loading
It isn't done automatically. Below the upvote/downvote arrows there's a button to accept the answer. Marking it means the question has been answered, and when someone comes looking in the future, they'll see the answer that solved your problem right away.
Mar
27
comment MonoGame 3.3 Font loading
Even though you made this answer yourself, you should still remember to mark it as such. :)
Feb
26
comment HLSL Pixel Shader - Color depending on condition
That's good to know. Just making sure you're not optimizing prematurely. ;)