William 'MindWorX' Mariager

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1,566 reputation
716
bio website legeria.net
location Denmark
age 25
visits member for 1 year, 9 months
seen 14 hours ago
stats profile views 325

I'm a hobby programmer, who has experience in a whole range of languages, but mainly I work in C++, but has recently taken to using C#. I mostly delve into hacking and reverse engineering. Lately, I've begun looking into hobby electronics and robotics in my spare time.


1d
comment Why DirectInput is not recommended?
AFAIK, DirectInput doesn't queue actions. So if for instance your game lags for a few frames, whatever was pressed in those frames weren't detected. Imagine your weapon not firing because of that. With messages, your firing would be delayed, but it'd still happen as soon as possible.
May
16
comment How to prevent the “Too awesome to use” syndrome
@lathomas64, Just let them know through an introduction tutorial.
May
16
comment How to prevent the “Too awesome to use” syndrome
You could have a game mechanic that makes getting consumables happen more often if you don't have any. Basically, the more the player uses the item, the better the chance of getting a replacement. This way, they know that if they use it, they'll soon have a replacement. How soon, soon is, has to be balanced.
May
16
comment How to prevent the “Too awesome to use” syndrome
The first part is what I think as well. People will be careful the first time around, but they'll start using it second time when they know what to expect and how often they'll get a replacement item.
May
15
comment GWT compile fails for project which is using Libgdx-html backend
If you look for [ERROR] you'll see the actual issue. After a few seconds of googling, I found this. Might not fix it, but show us what you've found and tried. This doesn't encourage people to want to answer or help. stackoverflow.com/questions/9421397/… stackoverflow.com/questions/1843225/…
May
10
comment Does XNA have a built-in GUI library?
You should look at this. It's made specifically for XNA and is very light weight and versatile.
May
3
comment Tiled perlin/value noise texture with (2^n)+1 size
Here's a great link to look at, where there is 2D, 3D and 4D tiling, and it's open source: accidentalnoise.sourceforge.net
Apr
16
comment Write a 2d game that is portable to mobile, browsers and computers?
@Zombies, I was serious. WebGL can do all the 3D you want and a Canvas in 2D context can do all the 2D you want. :)
Apr
16
comment Write a 2d game that is portable to mobile, browsers and computers?
HTML5+JavaScript
Mar
3
awarded  Good Question
Dec
13
comment C#/XNA get hardware mouse position
Not sure if it's what you want, but what about changing the cursor sprite while it's in your window, and then make it always visible?
Dec
11
comment Sprites rendering blurry with velocity
Do you have the code for your shader? Some people add half a pixel on both axis to get the pixels centered. Not sure though, I think that's a DirectX only thing.
Dec
8
comment Is it possible to load local html pages into Gamemaker games?
I don't know what sort of dll binding and surface manipultation the newest Game Maker allows, but you could look at Awesomium. It works really well.
Oct
26
comment Characteristics, what's the inverse of (x*(x+1))/2?
Is this what you're looking for?
Aug
31
comment game engine done, ideas missing
Hello Thoms, and welcome to Game Development. This question isn't suited for our site, and will likely soon be closed. You can check out the FAQ and see examples of good questions.
Aug
31
comment Direction of the bullet - how to have something else than left, right, top, bottom
Do you mean, how to find the new xy based on a speed and angle?
Aug
29
comment Grid based collision - How many cells?
Extending on what Mr. Beast says, unless you have a problem, you're currently wasting your time. For collision between 240 objects, you don't need any kinda of partitioning on average computers.
Aug
22
comment Real-time ray tracing: How is it done?
@bummzack, The question still seems to broad to me. There are a ton of ways to do ray-tracing and even more ways to do "good quality rendering" in real-time.
Aug
22
comment Real-time ray tracing: How is it done?
This question isn't suited for Game Development Stackexchange, since we didn't write Xara 3D, we can't know how they did it. You should try and write your own ray tracing algorithm, locate bottlenecks and then come back with a question on how you could optimize the function.
Aug
21
comment Want to make a voxel game engine. Where to start?
Hello DerpinPotato, and welcome to Game Development. Which technology to use questions are not constructive and considered off topic for the site. See the FAQ to see what kinds of questions to ask here. From what you wrote, a better question might be how voxel engines are commonly stored in memory or other questions to get you started.