2,018 reputation
11022
bio website legeria.net
location Denmark
age 27
visits member for 3 years, 11 months
seen 8 hours ago

I'm a hobby programmer, who has experience in a whole range of languages, however C# is the language of choice whether it's for Mono, .NET or embedded .NET MicroFramework.

I've mostly delved into hacking and reverse engineering in the past, where I successfully made a map for Warcraft III with active joining and leaving as opposed to waiting for all players to be ready and an arbitrary player limit instead of the normal limit of 12 players. In the past few years though, I've been tinkering with game development and that's how I ended up here.

Outside of that, I also do hobby electronics and robotics on a very amateur level.



Jun
27
awarded  Popular Question
Jun
18
reviewed Reject How does a single non-artistic programmer make a game?
Jun
17
reviewed Approve Simulating water droplets on a window
Jun
14
reviewed Approve Set the camera to follow a TextureRegion
May
17
reviewed Reject Creating a countdown Timer in Unity
May
16
comment Slow tile map rendering
If you get something working, please add your solution as an answer, so others can see how it can be solved.
May
16
comment Slow tile map rendering
Then you might be interested in this: blog.tojicode.com/2012/07/sprite-tile-maps-on-gpu.html
May
16
comment Slow tile map rendering
Then you have to get creative. Even only 400x400 that's 160000 draw calls per frame. Do you have access to fragment-/pixel-shaders?
May
16
comment Slow tile map rendering
How large are your tiles? And are all 400x400 on screen at the same time?
Apr
23
reviewed Approve How do I use rigidbody2d.AddForce to apply a force in the direction the object is facing?
Apr
23
reviewed Reject How do I use rigidbody2d.AddForce to apply a force in the direction the object is facing?
Apr
20
comment In Box2D, how do I create an infinitely oscillating spring?
Alright, just wanted to make sure. ;)
Apr
19
awarded  Custodian
Apr
19
comment In Box2D, how do I create an infinitely oscillating spring?
Isn't it possible to apply force at a fixed interval?
Mar
28
comment MonoGame 3.3 Font loading
It isn't done automatically. Below the upvote/downvote arrows there's a button to accept the answer. Marking it means the question has been answered, and when someone comes looking in the future, they'll see the answer that solved your problem right away.
Mar
27
comment MonoGame 3.3 Font loading
Even though you made this answer yourself, you should still remember to mark it as such. :)
Feb
26
comment HLSL Pixel Shader - Color depending on condition
That's good to know. Just making sure you're not optimizing prematurely. ;)
Feb
26
comment HLSL Pixel Shader - Color depending on condition
"This obviously has a performance issue." Have you proven this?
Feb
25
comment Changing the texture filtering methodology within the same SpriteBatch Begin/End pair
You can do something like this.GraphicsDevice.SamplerStates[0] = SamplerState.LinearClamp, although I don't know if it can be done with an an .Begin()/.End() block.
Dec
23
comment How do you handle 'move to mouse', if the player is already at the mouse?
A few illustrations or screenshots will help make it more clear what you're trying to do/fix.