William 'MindWorX' Mariager

less info
1,874 reputation
1820
bio website legeria.net
location Denmark
age 27
visits member for 3 years
seen 6 hours ago

I'm a hobby programmer, who has experience in a whole range of languages, however C# is the language of choice whether it's for Mono, .NET or embedded .NET MicroFramework.

I've mostly delved into hacking and reverse engineering in the past, where I successfully made a map for Warcraft III with active joining and leaving as opposed to waiting for all players to be ready and an arbitrary player limit instead of the normal limit of 12 players. In the past few years though, I've been tinkering with game development and that's how I ended up here.

Outside of that, I also do hobby electronics and robotics on a very amateur level.



16h
awarded  Nice Answer
23h
revised how to make blocks like “redstone” working in a minecraft-like game when the block is very far-away from your character
deleted 3 characters in body
1d
answered how to make blocks like “redstone” working in a minecraft-like game when the block is very far-away from your character
May
13
revised Collision detection via adjacent tiles - sprite too big
Fixed the urls.
May
13
suggested suggested edit on Collision detection via adjacent tiles - sprite too big
Feb
1
comment Why are the coordinates interchanged in Monogame?
From the looks of it, you're not specifying orientation anywhere, so perhaps you aren't working in landscape mode?
Nov
22
comment XNA speed up content compile with multiple content projects: what to do when two assets reference the same sader file?
I can't tell you exactly what's wrong, but I've never heard of anyone having issues with asset compile times in XNA, which makes me think something is borking up somewhere.
Nov
22
comment XNA speed up content compile with multiple content projects: what to do when two assets reference the same sader file?
Unless you're updating assets constantly, it'll only compile once. How many assets do you have? 10 min. sounds pretty bad.
Oct
31
comment Input of mouseclick not always registered in XNA Update method
I think you need to include your jewel switching code too.
Oct
30
awarded  Custodian
Oct
30
reviewed No Action Needed How should I model an economy-based game in code?
Sep
24
revised Tiling Physics using Farseer
Removed a broken link.
Sep
24
awarded  Custodian
Sep
24
reviewed Reviewed Texture doesn't draw correct
Jul
30
awarded  Yearling
Jul
17
comment XNA Framework Reach profile does not support separate alpha blend
I just found out i have a phone with that exact os version. I might be able to help you out with a bit of testing.
Jul
17
revised XNA Framework Reach profile does not support separate alpha blend
added 235 characters in body
Jul
17
comment XNA Framework Reach profile does not support separate alpha blend
In an attempt to resolve this as fast as possible, I've attached an answer. I hope it solves your problems.
Jul
17
answered XNA Framework Reach profile does not support separate alpha blend
Jul
17
comment XNA Framework Reach profile does not support separate alpha blend
I can't tell you the exact issue, but I'm 99% sure it originates in your BlendState.AlphaBlend. Looks like something is going wrong on the older version of WP8. What you could do is do a readout of all the members on a working demo, like your emulator, then create a custom BlendState with the exact same settings and use that in place of BlendState.AlphaBlend.