1,984 reputation
1920
bio website legeria.net
location Denmark
age 27
visits member for 3 years, 2 months
seen 1 hour ago

I'm a hobby programmer, who has experience in a whole range of languages, however C# is the language of choice whether it's for Mono, .NET or embedded .NET MicroFramework.

I've mostly delved into hacking and reverse engineering in the past, where I successfully made a map for Warcraft III with active joining and leaving as opposed to waiting for all players to be ready and an arbitrary player limit instead of the normal limit of 12 players. In the past few years though, I've been tinkering with game development and that's how I ended up here.

Outside of that, I also do hobby electronics and robotics on a very amateur level.



Oct
18
revised Warcraft III, SharpCraft C# plugin: Usage of native “TimerStart”?
deleted 7 characters in body
Oct
17
answered Warcraft III, SharpCraft C# plugin: Usage of native “TimerStart”?
Sep
8
comment How can I optimize performance when updating tiles?
Do you keep track of a viewport? Like the top/left + width/height?
Sep
8
comment How can I optimize performance when updating tiles?
Could you expand with some information on the size of your tiles and how many tiles you want on screen?
Aug
23
comment How can I obtain in-game data from Warcraft 3 from an external process?
The simplest would be to just create something that takes control of player 2 and then have your testers play as player 1. Then the map doesn't matter, as you just use SharpCraft to inject into all maps the way I've shown.
Aug
23
comment How can I obtain in-game data from Warcraft 3 from an external process?
As it is, SharpCraft can do all you're asking, issue units around, analyze the environment, log data, etc., except for doing it in official games. This is a conscious choice on my behalf, to avoid people using the project for cheating.
Aug
22
comment How can I obtain in-game data from Warcraft 3 from an external process?
Yeah, I can't really give you advice on how to play official games with a bot. The best you could do would be to make a map where you challenge people to beat your AI.
Aug
22
answered How can I obtain in-game data from Warcraft 3 from an external process?
Jul
30
awarded  Yearling
Jul
29
awarded  Nice Answer
Jul
29
revised how to make blocks like “redstone” working in a minecraft-like game when the block is very far-away from your character
deleted 3 characters in body
Jul
29
answered how to make blocks like “redstone” working in a minecraft-like game when the block is very far-away from your character
May
13
revised Collision detection via adjacent tiles - sprite too big
Fixed the urls.
May
13
suggested suggested edit on Collision detection via adjacent tiles - sprite too big
Feb
1
comment Why are the coordinates interchanged in Monogame?
From the looks of it, you're not specifying orientation anywhere, so perhaps you aren't working in landscape mode?
Nov
22
comment XNA speed up content compile with multiple content projects: what to do when two assets reference the same sader file?
I can't tell you exactly what's wrong, but I've never heard of anyone having issues with asset compile times in XNA, which makes me think something is borking up somewhere.
Nov
22
comment XNA speed up content compile with multiple content projects: what to do when two assets reference the same sader file?
Unless you're updating assets constantly, it'll only compile once. How many assets do you have? 10 min. sounds pretty bad.
Oct
31
comment Input of mouseclick not always registered in XNA Update method
I think you need to include your jewel switching code too.
Oct
30
awarded  Custodian
Oct
30
reviewed No Action Needed How should I model an economy-based game in code?