406 reputation
212
bio website
location Bellevue, WA
age 22
visits member for 3 years, 2 months
seen Sep 12 '12 at 21:04

Aug
12
awarded  Yearling
Sep
2
comment Windows Events lag behind
It's better practice to use "int WINAPI WinMain(HINSTANCE mInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)" You can just as easily make a console using "AllocConsole(); freopen("conin$","r",stdin); freopen("conout$","w",stdout); freopen("conout$","w",stderr);" which allows you to just as easily use printf and cout.
Jul
30
awarded  Yearling
Jun
5
comment Is it reasonable to write a game engine in C?
I feel like it should be somewhat of a rule to cite all statistics.
May
23
comment Compiling HL1 in 2012?
Be careful about who you say that too, just having the Half Life 2's source code could get you in big trouble.
Mar
12
comment Make the game run 60 fps in Irrlicht Engine
That's an odd problem, my game engine runs at about 1500 FPS with a basic level and a few entities and I have none of those problems.
Mar
11
comment Make the game run 60 fps in Irrlicht Engine
I would just like to know, why would you need to lock it to 60 FPS? Because I have never ever ever heard of anyone wanting to clip the FPS.
Mar
10
comment Game class and main function
If you do build a larger game, it is nice to have a soft reset function, it makes things a lot better user experience wise, and for some games you just can't just deconstruct and reconstruct the game class. Say that you do all your set-up and initialization in the game class, then its a time problem, what if your game class controls your menu system, do you really want the game to restart just because you want to exit the current game type? This completely depends on the design of your game, but adding core functions is better now than later.
Mar
8
awarded  Revival
Mar
6
comment Tutorials for Managed DirectX development?
Not really related but XNA math was called as such because it evolved out of the old XNA (When XNA was the name for the Registered Developer's development kit), not because it was part of XNA.
Mar
6
comment How to make something rotate a certain amount over an exact amount of time
If I were you I would look into Quaternions and rotational interpolation, they are very common mathematical topics that have many resources and will give your rotation a more natural and smooth feel. (You will see horrible jumps with 3D Euler rotation)
Mar
3
comment Custom Music in Skyrim's Creation Kit?
^^ I stand corrected. :)
Mar
3
comment How does one obtain an official Nintendo development SDK?
"Development Kits: Approximate development costs range from $2,000 to $10,000, depending on the size of your team. Financial stability is expected by Authorized Developers in order to purchase the necessary development equipment for your project." (Nintendo of America [warioworld.com/apply/])
Feb
19
comment Could I make my own pokemon game without running into a copyright issue?
1. Don't call it your own version of pokemon.
Feb
11
comment Custom Music in Skyrim's Creation Kit?
That is is funny, I think most of them just didn't want to deal with the question, because it has very little to do with game development and a lot to do with modding/playing an existing game.
Feb
11
comment Custom Music in Skyrim's Creation Kit?
This isn't really about game development, I'm sure it would get better exposure in the gaming.stackexchange.com.
Feb
11
answered DirectX — Best version to develop for?
Jan
31
comment How to handle walking into walls?
Sees someone else who uses internet memes in code comments I want to live on this planet now.
Jan
31
comment Is game software design the same as non-game software design?
Games are software, there is a lot more about games than art, games are a big mix of mathematics, physics, engineering, and then art.
Jan
30
comment Is there a cross-platform special directory I can use for game save files?
You guys don't have to flame me because I use a different directory and game save method, I don't know what type of game he is making but I know ../Saves/ works great for me.