Apparently, this user prefers to keep an air of mystery about them.
9 In OpenGL, what is “zero state” rendering? Oct 26 '14
5 Why bother with a separate normal matrix, if there is never non-uniform scaling on the view matrix? Nov 1 '14
5 When two moving objects collide, which one sends the message, and which one recieves it? Sep 16 '13
3 How to calculate ray polygon intersection? Oct 22 '14