| bio | website | goliathdesigns.com |
|---|---|---|
| location | California | |
| age | 27 | |
| visits | member for | 2 years, 10 months |
| seen | 40 mins ago | |
| stats | profile views | 240 |
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Mar 27 |
awarded | Nice Answer |
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Mar 24 |
awarded | Nice Answer |
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Mar 11 |
awarded | Nice Answer |
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Feb 20 |
awarded | Custodian |
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Feb 20 |
reviewed | Approve suggested edit on Does Big O really matter? |
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Feb 17 |
comment |
Can a rules engine produce manageable and complex AI? What you haven't stated that would useful to know is if your AI needs to plan its moves to be more realistic, or if it needs to react based on the situation. Any STRIPS like planner is meant to plan the AI's moves ahead of time and suffers from trying to describe the world to the planner. A Behavior tree is meant to allow the AI to rapidly react to a changing world but has no means of planning the AI's moves ahead of time since the AI may constantly change its decisions. |
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Feb 15 |
answered | Build a Cube/Prism from other varied Cubes/Prisms |
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Feb 14 |
revised |
3D pathing finding with flying deleted 5 characters in body |
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Feb 14 |
revised |
3D pathing finding with flying edited tags |
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Feb 14 |
answered | 3D pathing finding with flying |
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Feb 14 |
comment |
How compatible is OpenAL? You might consider using OpenAL Soft the open source and more up to date version of the OpenAL implementation. It's pretty much a drop in replacement. |
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Feb 14 |
answered | How should I manage the AI using lua scripts? |
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Feb 13 |
comment |
STL for games, yea or nay? Just to necro this even more, Call of Duty games are still programmed in C (MW/MW2/MW3/BLOPS/BLOPS2). So I wouldn't say the last major C users have vanished. |
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Jan 3 |
awarded | Nice Answer |
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Dec 14 |
awarded | Civic Duty |
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Dec 5 |
awarded | Popular Question |
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Nov 7 |
awarded | Popular Question |
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Aug 30 |
revised |
New to creating AI - where to start? added 85 characters in body |
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Aug 6 |
revised |
How to implement AI for fighting game Removed references of drinking and attached a screenshot of the game with a link to the html5 implementation |
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Jul 22 |
awarded | Yearling |
