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comment How can I update Display settings from an Options screen without restarting?
@psycketom: The first is from Visio 2013 and the second are generated from code by VS2012. Hope that helps!
May
2
comment How can I update Display settings from an Options screen without restarting?
Hello danijar. I'm already using boost::signals to set up a rudimentary event-handling scheme. The strong line from the GameScreen to the ScreenManager is actually that event-handling. Do you have any resources detailing the architecture of a global event manager? More work or not, this sounds like it could lead to a clean implementation.
May
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comment How can I update Display settings from an Options screen without restarting?
@Casey: True, and for certain options I can see why that is even necessary, but for things like fullscreen/windowed or the screen resolution? I've never seen a game that required a restart for those settings. My basic question is: why should I force my user to restart when the game can change the settings automatically?
May
2
comment How can I update Display settings from an Options screen without restarting?
That's an interesting solution. I was trying to have a tight control over whenever a reset is called, but you do it regardless of a change. That's definitely something I could implement, and I'll look into it, thanks!
May
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comment How can I update Display settings from an Options screen without restarting?
I highlighted the "without a restart" bit so others don't trip up on the same last sentence. Such an important fact should not have come at the end, I apologize ):
May
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revised How can I update Display settings from an Options screen without restarting?
added 179 characters in body; edited title
May
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comment How can I update Display settings from an Options screen without restarting?
@Casey: Hello Casey! :) Yes, I am using a configuration file to store the relevant display data, but I want to be able to avoid the restart. It's a small game, and other games can change resolution without having to restart, so I don't see why I should force the user to restart with mine. It's a usability issue. While I could just call the allegro dispay functions, I'm trying to stay OOP and not mix my graphics calls just because I can; I don't consider that good design.
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asked How can I update Display settings from an Options screen without restarting?
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comment How to Effectively Create Bullet Patterns
Thanks! I just started moving away from ActionScript for this project and am now writing it in C# / XNA. I'll definitely have a look at the code, thanks.
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comment Circular Bullet Spread not Even
@Klems: Awesome! I'm totally using this for my next pattern :3