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Aug
10
awarded  Teacher
Aug
9
answered How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'
Aug
9
comment How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'
Thanks. PSSM or Parallel-Split Shadow Mapping is already a cascaded shadow map technique. Also, changing the resolution of the maps, or their split distances doesn't affect the problem in hand.
Aug
8
asked How do you stop an Ogre PSSM shader from creating unwanted or blocky shadows due to large 'world size'
Jul
28
awarded  Scholar
Jul
28
accepted How to determine the maximum supported level of anisotropic filtering for a graphics card
Jul
27
awarded  Supporter
Jul
27
awarded  Student
Jul
27
asked How to determine the maximum supported level of anisotropic filtering for a graphics card
Jul
27
awarded  Autobiographer