| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 11 months |
| seen | May 28 at 13:55 | |
| stats | profile views | 60 |
|
Oct 24 |
asked | Discussion about Serious Games : Their lacks and forces |
|
Oct 24 |
comment |
How important is music to mobile phone (smart PDA) games? Nice answer, I think music is part of keeping the player in the Flow zone, which is important. If you don't know about the Flow, I suggest you read this paper writting by Jenova Chen, this guy actually wrote a thesis on the subject. jenovachen.com/flowingames/p31-chen.pdf |
|
Oct 23 |
accepted | Starting career with enough education but no experience? |
|
Oct 23 |
awarded | Scholar |
|
Oct 23 |
accepted | What scripting language would you recommend for a C++ game project? |
|
Oct 23 |
comment |
2D collision and getting closer to objects How do you check for collision ? Is it with 2d shape vectors or you use a tile-based algorithm ? |
|
Oct 23 |
comment |
What scripting language would you recommend for a C++ game project? Thanks for the reference on LuaBind, maybe digging into other binding libraries will convince me for taking Lua again |
|
Oct 21 |
comment |
Starting career with enough education but no experience? I will check theses on my next free times, as students it's hard to come with a concrete and quite complete project and push it to the end with all school works to do and side jobs to live so team projects could be a nice avenue ! |
|
Oct 21 |
comment |
Commercial 2D game engines? Maybe you could have a nice engine with some side librairies such as boost for math, serialization, etc ? |
|
Oct 21 |
comment |
What scripting language would you recommend for a C++ game project? Quite interesting, is there any disavantages / bugs / performance issus you've come through so far ? |
|
Oct 21 |
comment |
What scripting language would you recommend for a C++ game project? And about python and Lua, is there some wrappers for C++ that allow you to redefine class methods, create new methods, etc ? And is this feature can be controlled from the C++ code (for security) ? As I said, LuaBind does these things but fail in a context of inheritance, which is quite common in a game project. Methods I would like to redefined are for exemple, tests specific game loop, update methods of entities like player, update method of the game world itself, etc. |
|
Oct 21 |
awarded | Student |
|
Oct 21 |
comment |
What scripting language would you recommend for a C++ game project? About Boost, I think maybe it's a huge library and many many things are not quite useful in all projects. In fact luabind use Boost a lot and it's one of the things I didn't like. |
|
Oct 21 |
comment |
Starting career with enough education but no experience? Do you have some nice ideas of nice blogs that I could base myself on ? Just to know what kind of stuff I should keep on it, like small independent challenges, news of a bigger indenpendent projet, etc ? |
|
Oct 20 |
asked | Starting career with enough education but no experience? |
|
Oct 20 |
answered | What scripting language would you recommend for a C++ game project? |
|
Oct 20 |
asked | What scripting language would you recommend for a C++ game project? |
|
Oct 20 |
awarded | Supporter |
|
Oct 20 |
answered | Commercial 2D game engines? |
|
Jul 22 |
answered | What are some good learning resources for OpenGL? |

