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May
2
comment Algorithm for potential fields
What's the purpose of total_distance?
Apr
29
comment calculate new vertex position given a transform matrix?
Of course, it's more cleanly written, it deserves it :)
Apr
29
comment calculate new vertex position given a transform matrix?
No, you do matrix multiplication just as in math. For example the vx' term is computed like this vx' = rxx * vx + rxy * vy + rxz * vz + px
Aug
11
comment Collision resolution in case of collision with multiple objects
Yes, this can work, I guess. But it can also create jittering movements.