| bio | website | pgraycode.wordpress.com |
|---|---|---|
| location | Bucharest, Romania | |
| age | 25 | |
| visits | member for | 1 year, 10 months |
| seen | Apr 29 at 12:42 | |
| stats | profile views | 22 |
«All we have to decide is what we do with the time that is given to us»
«Perilous to us all are the devices of an art deeper than we posses ourselves.»
«It is amazing what can be accomplished when nobody cares about who gets the credit.»
«He that breaks a thing to find out what it is has left the path of wisdom.»
«Perfection. That's what it's about. It's those moments. When you can feel the perfection of creation. The beauty the physics you know the wonder of mathematics. the elations of action and reaction and that is the kind of perfection that I want to be connected to.»
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Sep 26 |
answered | Negamax for turn based game |
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May 2 |
awarded | Editor |
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May 2 |
revised |
Algorithm for potential fields Improved format (deindent lines) |
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May 2 |
comment |
Algorithm for potential fields What's the purpose of total_distance? |
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May 2 |
suggested | suggested edit on Algorithm for potential fields |
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Apr 29 |
comment |
calculate new vertex position given a transform matrix? Of course, it's more cleanly written, it deserves it :) |
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Apr 29 |
comment |
calculate new vertex position given a transform matrix? No, you do matrix multiplication just as in math. For example the vx' term is computed like this vx' = rxx * vx + rxy * vy + rxz * vz + px |
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Apr 29 |
answered | calculate new vertex position given a transform matrix? |
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Aug 11 |
awarded | Teacher |
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Aug 11 |
comment |
Collision resolution in case of collision with multiple objects Yes, this can work, I guess. But it can also create jittering movements. |
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Aug 11 |
answered | Collision resolution in case of collision with multiple objects |
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Jul 26 |
awarded | Supporter |
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Jul 26 |
awarded | Autobiographer |