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visits member for 3 years
seen Apr 7 '13 at 8:31

Mar
4
asked Do “write once run anywhere” engines require platform specific code for multiplayer?
Sep
25
awarded  Scholar
Sep
25
awarded  Supporter
Sep
25
accepted PHP Browser Game Question - Pretty General Language Suitability and Approach Question
Sep
17
comment PHP Browser Game Question - Pretty General Language Suitability and Approach Question
I just hit out of memory errors on my current hosted server, as soon as the combat goes on for "too long". I'm hoping that it's just terrible hosting, and that, as we get serious about this and look for a deidcated server, the problem will go away.
Sep
17
comment PHP Browser Game Question - Pretty General Language Suitability and Approach Question
Thanks, I'll see if there's any limits I can put in place that wouldn't compromise the breadth of the combat report. A balance between that and responsiveness of the game may have to be found.
Sep
17
comment PHP Browser Game Question - Pretty General Language Suitability and Approach Question
Funny you should mention that, because we shelved the game for a year, and, now, coming back to it is a case of "what the bleep does THAT do!?". I've already started heavily commenting the code as I work out what was going through my head a year ago! :)
Sep
17
asked PHP Browser Game Question - Pretty General Language Suitability and Approach Question
Jul
27
comment Android Fling Gesture, Animation And Collision - Resources?
I agree, but how. How do you take speed and direction of a gesture and use it as, you say, an input into a Physics simulation engine (such as Andengine, for example)?
Jul
25
awarded  Student
Jul
25
asked Android Fling Gesture, Animation And Collision - Resources?