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seen Aug 7 '13 at 1:04

May
5
answered Alternates to scratch damage to solve combat deadlocking
Oct
28
answered How to handle shoot instructions, in a multiplayer TD
Oct
28
awarded  Supporter
Oct
28
comment Character equipment combinations
@JimFing You'd need to use multiple layers -- probably easiest to model as multiple paperdolls.
Sep
8
comment In which directory to write game save files/data?
To elaborate: a game "Aquaria" should put its game data in ~/.aquaria (or ~/.config/Aquaria). It's frowned upon to have a world-writable directory in /var; the general way of making that happen is to create a user account for your game and make it the only account that can write to that directory (and then use setuid when normal people are playing the game). This might be more work than you want.
Apr
5
answered How do you cope mentally with one very long piece of work
Mar
6
comment How can I handle inventory in an object-oriented way?
I think you might be a bit further than I would. I think there's no reason to make a VorpalBladeOfPower class and a PunyIronHandaxe class; but having separate types for weapons, armor, and so forth might save you grief. Let the compiler prevent a player from dual-wielding a health potion and a helm.
Mar
6
answered How to handle many sprites and update?
Mar
1
answered Increasing the probability for similar tiles to generate next to each other
Jul
17
awarded  Teacher
Jul
16
answered Can I reuse the name of an old arcade game?