| bio | website | github.com/CodesInChaos |
|---|---|---|
| location | Munich, Germany | |
| age | ||
| visits | member for | 1 year, 10 months |
| seen | Mar 17 at 10:37 | |
| stats | profile views | 14 |
- Jabber/XMPP: CodeInChaos@jabber.ccc.de
- IRC: CodesInChaos on freenode
- Email: My nick on gmail
- Blog: codesinchaos.wordpress.com
- GitHub: github.com/CodesInChaos
- Google+
- Twitter @CodesInChaos
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Sep 3 |
awarded | Critic |
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Jul 16 |
awarded | Yearling |
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Jul 11 |
revised |
Game getting progressively laggier? formatting ans spelling |
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Jul 11 |
suggested | suggested edit on Game getting progressively laggier? |
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Jul 11 |
comment |
BlockingCollection having issues with byte arrays Cross posted on SO: stackoverflow.com/questions/11410743/… |
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Jul 18 |
comment |
Unity or MonoTouch with XNATouch/MonoGame? same price Seems to be outdated now: tirania.org/blog/archive/2011/Jul-18.html |
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Jul 18 |
answered | In-Game Tutorial Decisions |
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Jul 18 |
comment |
What math should all game programmers know? in most cases you want atan2 since this takes care of the quadrant handling by itself. |
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Jul 16 |
revised |
How are deterministic games possible in the face of floating-point non-determinism? added 105 characters in body |
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Jul 16 |
awarded | Supporter |
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Jul 16 |
comment |
2d top-down map: normalisation or not? Still using fixed-point values for absolute positions can be a good idea. This leads to constant precision and identical physics all over the world. |
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Jul 16 |
revised |
Whats the most efficient method for controlling entities? added 13 characters in body |
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Jul 16 |
revised |
How are deterministic games possible in the face of floating-point non-determinism? added 113 characters in body |
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Jul 16 |
comment |
How are deterministic games possible in the face of floating-point non-determinism? @jheriko you can hit a butterfly effect. You have sharp comparisons in your code, and the rounding error can happen to push a value over such a sharp boundary leading to quick resynchronization of the whole game state. |
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Jul 16 |
answered | How are deterministic games possible in the face of floating-point non-determinism? |
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Jul 16 |
awarded | Teacher |
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Jul 16 |
comment |
How are deterministic games possible in the face of floating-point non-determinism? @BuleRaja Decimal is not fixedpoint. It is a floating point in base 10. And it's rather slow and large. Thus you don't want to use it in games. |
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Jul 16 |
revised |
Whats the most efficient method for controlling entities? added 47 characters in body |
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Jul 16 |
awarded | Editor |
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Jul 16 |
revised |
Whats the most efficient method for controlling entities? added 476 characters in body |