151 reputation
5
bio website fatalsyntax.com
location Milwaukee, WI
age 23
visits member for 3 years, 2 months
seen Mar 18 at 20:53

I'm a programmer interested in network applications, as well as web and mobile development.

By day: I write loads of Java, JavaScript, HTML, CSS, etc.
By night: I like to dabble in Rust, Go, and Ruby.

I run a number of servers, because of reasons. Most of them run ArchLinux, since I like to live dangerously. My main workstation runs Windows 8; but I do most of my development on Linux.

You can check out some of my pet projects over @GitHub/drbawb

Thanks for reading, see you around!


Jul
10
awarded  Nice Question
Jul
15
comment Should the engine for an eventual web-based game start as a web-service?
I am new to game development, and I'll be the only developer, but don't worry: the code will keep me more interested than the game ;) I was thinking of using Padrino, a lightweight MVC framework written in Ruby. What's nice is it has mountable apps. I'm not super familiar with them, but I think I could "mount" the engine and the UI apps side-by-side in the same processs, yet they're still separate apps with [potentially] their own databases and static resources.
Jul
15
awarded  Supporter
Jul
15
comment noSQL - Is it a valid option for web based game?
Just my $.02, but "not performant" is not a drawback of RDBMS. It's a drawback of storing non-relational data in an RDBMS, not tuning your RDBMS, not understanding what your SQL is doing, not indexing, etc. etc. etc. If you have relational data, you'll find RDBMSes are incredibly optimized.
Jul
15
awarded  Editor
Jul
15
revised Should the engine for an eventual web-based game start as a web-service?
clarified question after move and retagged
Jul
15
awarded  Student
Jul
15
awarded  Autobiographer
Jul
15
asked Should the engine for an eventual web-based game start as a web-service?