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Jul
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Jul
12
comment Where can I find information for programming a game to avoid network latency issues?
This is along what I was looking for. The concept seems simple. In a car game I would get data from the sever about position and use physics to predict where the car is going then tween to adjust the position when it is received. This could get a little tricky.
Jul
12
asked Where can I find information for programming a game to avoid network latency issues?