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Jul
1
awarded  Teacher
Jul
1
answered How can I use OpenGL and D3D to render to the same window at the same time?
Jun
17
awarded  Notable Question
Feb
27
awarded  Notable Question
Dec
9
awarded  Notable Question
Oct
24
awarded  Autobiographer
Oct
10
comment Forcing a game to use Direct3D WARP
I do have the DX SDK. I didn't know about that tool. That is even more convenient. Thanks
Oct
10
accepted Forcing a game to use Direct3D WARP
Aug
18
awarded  Popular Question
Jul
2
awarded  Curious
Mar
25
awarded  Notable Question
Oct
28
awarded  Popular Question
Jun
5
awarded  Popular Question
Dec
4
comment Forcing a game to use Direct3D WARP
Yeah, that's the article that triggered my interest. Its amazing.
Nov
28
accepted Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards
Nov
28
comment How can I capture every frame in DirectX 9 using a shader
wonderful. That makes sense. I was quite confused.
Nov
28
accepted How can I capture every frame in DirectX 9 using a shader
Nov
28
comment How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile
By the way, I posted a follow up question about the shader approach. I would be thankful if you take a look at it. gamedev.stackexchange.com/questions/44587/…
Nov
28
asked How can I capture every frame in DirectX 9 using a shader
Nov
28
comment How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile
I changed my code to use BGRA. It did get better. Thanks for the insight