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seen Oct 16 '13 at 21:42

Nov
10
revised Why am I seeing streak artifacts on the cube map I'm rendering?
added 75 characters in body
Nov
10
comment Why am I seeing streak artifacts on the cube map I'm rendering?
Daniel, I'm just attaching the cube map to the object without color or any additional textures. I haven't changed the viewport for each call yet, because I'm trying to figure out this problem first.
Nov
10
comment Why am I seeing streak artifacts on the cube map I'm rendering?
I'll try that, but each draw call in the loop is rendering to a different section of the cube map.
Nov
10
asked Why am I seeing streak artifacts on the cube map I'm rendering?
Nov
9
awarded  Promoter
Nov
7
comment OpenGL/GLSL: Render to cube map?
Also, I've set my background to white. Wouldn't the white color at least show up in the texture?
Nov
7
comment OpenGL/GLSL: Render to cube map?
Yes. I'm doing two passes. One in the above code, actually 6 calls above. Then I'm calling drawSpheres when rendering to framebuffer 0 and it does show up.
Nov
7
revised OpenGL/GLSL: Render to cube map?
added 33 characters in body
Nov
7
asked OpenGL/GLSL: Render to cube map?
Nov
2
accepted How does one get adjacency information in a geometry shader?
Nov
1
comment How does one get adjacency information in a geometry shader?
So are you saying that for instance a line_adjacency type, for each primitive I send I need it to be laid out like I can access in the geometry shader? Meaning vertex 0 would be an adjacent, 1 would be start point of my line, 2 would be endpoint and 3 would be adjacent. So the VBO I submit needs to have this info?
Oct
31
asked How does one get adjacency information in a geometry shader?
Oct
31
comment GLSL Core Functionality Geometry Shader examples
I'm actually fixing to try and use geometry shader for rending a cube map.
Oct
30
revised GLSL Core Functionality Geometry Shader examples
added 4 characters in body
Oct
30
accepted Why is programmable pipeline( GLSL ) faster than fixed pipeline?
Oct
30
accepted Learning GLSL: What's a good intermediate project to work on?
Oct
30
accepted How should I approach AI for Spades game?
Oct
30
asked GLSL Core Functionality Geometry Shader examples
Oct
28
answered Which pathfinding algorithm should I use for multiple enemies and tower placement?
Sep
29
asked How should I approach AI for Spades game?