926 reputation
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visits member for 2 years, 10 months
seen May 5 at 18:38
stats profile views 96

Jan
5
asked Should I take this game design class?
Jan
4
accepted Is game software design the same as non-game software design?
Jan
3
asked Is game software design the same as non-game software design?
Dec
31
awarded  Nice Question
Dec
28
awarded  Notable Question
Dec
28
accepted OpenGL/GLSL: Render to cube map?
Dec
25
comment How can I achieve glow effects similar to those in WoW?
I'm not quite sure I understand "look in pix". Could you explain?
Dec
24
asked How can I achieve glow effects similar to those in WoW?
Dec
22
answered Go pure OpenGL or GLSL?
Dec
21
comment What is the point of this hard-coded vector when calculating luminance in glow/bloom effects?
Awesome answer. I actually studied the eye being more sensitive to green and red this semester but didn't put the two together.
Dec
21
accepted What is the point of this hard-coded vector when calculating luminance in glow/bloom effects?
Dec
21
asked What is the point of this hard-coded vector when calculating luminance in glow/bloom effects?
Dec
20
asked Is working in game dev company before going indie the right recipe?
Dec
16
comment Does a pong clone called “Ping” infringe on any copyrights or trademarks?
Angry Chickens?
Dec
8
answered What rendering techniques would I use to draw a drop shadow effect for cards in a card game?
Dec
1
awarded  Nice Question
Nov
13
accepted Why am I seeing streak artifacts on the cube map I'm rendering?
Nov
10
comment Why am I seeing streak artifacts on the cube map I'm rendering?
That's it. Thank you guys. If someone wants to post the answer, I'll accept.
Nov
10
revised Why am I seeing streak artifacts on the cube map I'm rendering?
added 75 characters in body
Nov
10
comment Why am I seeing streak artifacts on the cube map I'm rendering?
Daniel, I'm just attaching the cube map to the object without color or any additional textures. I haven't changed the viewport for each call yet, because I'm trying to figure out this problem first.