775 reputation
512
bio website overdevelop.blogspot.com
location New Haven Area, Connecticut
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visits member for 3 years, 4 months
seen 6 hours ago

Nov
21
accepted Need help in tracking down memory leak in Unity standalone game
Nov
20
comment Need help in tracking down memory leak in Unity standalone game
Okay, just wanted to verify how accurate the profiler can be. I've also seen the profiler, when running within the editor, show no GC alloc for a particular script method, but have it show GC alloc when attached to a standalone client. Thanks for the info!
Nov
20
comment Need help in tracking down memory leak in Unity standalone game
Regarding texture/material leaks, wouldn't that show up in the Unity memory profiler?
Nov
20
comment Need help in tracking down memory leak in Unity standalone game
It doesn't seem to level off. I've let it run idly for 30+ minutes and the memory continues to rise, slowly, but surely.
Nov
20
comment Need help in tracking down memory leak in Unity standalone game
I was in a few instances (as identified in the Unity CPU profiler), which I've fixed. It's possible there are places where I may be inadvertently still. I guess my counter question would be, besides thumbing through all of my scripts, what's a good tool to check that? From what I see in the Unity CPU profiler, by checking the GC Alloc column, there's no String garbage being allocated.
Nov
20
asked Need help in tracking down memory leak in Unity standalone game
Sep
24
awarded  Autobiographer
Sep
23
awarded  Popular Question
Sep
15
comment What is the pixels to units property in Unity sprites used for?
Ah yes, you're right. Got that mixed up! Thanks for pointing it out. Edited my answer.
Sep
15
revised What is the pixels to units property in Unity sprites used for?
edited body
Sep
15
answered What is the pixels to units property in Unity sprites used for?
Sep
11
accepted Create a trailing, ghosting effect of a sprite
Sep
11
awarded  Popular Question
Aug
24
comment Ouya build experiencing odd graphical artifacts, screen half black
I don't think so. According to the stats window in the Unity editor, I'm only using 21.5MB to 30.4MB VRAM.
Aug
24
asked Ouya build experiencing odd graphical artifacts, screen half black
Jul
29
awarded  Enthusiast
Jul
27
awarded  Organizer
Jul
27
revised Press multiple switches to unlock the door
Added unity tag.
Jul
27
suggested suggested edit on Press multiple switches to unlock the door
Jul
25
comment OnCollisionEnter2D not being called
@OMGtechy I see the problem. Posted an answer for you!