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bio website overdevelop.blogspot.com
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visits member for 3 years
seen 19 hours ago

1d
comment OnCollisionEnter2D not being called
@OMGtechy I see the problem. Posted an answer for you!
1d
answered OnCollisionEnter2D not being called
1d
comment OnCollisionEnter2D not being called
Yes, that would help :) Also, try decreasing the speed of the bullet. It's possible it's traveling so fast that there is no collision occurring between the objects (are they actually touching?).
Jul
18
comment How to differentiate between instantiated objects in Unity?
You could leverage GUID for obtaining a unique identifier msdn.microsoft.com/en-us/library/system.guid.newguid.aspx
Jul
15
comment Is C# different in Unity?
To add, Mono 2.6 is equivalent to C# 3.0 in terms of language features. Mono 2.6.1 started adding C# 4.0 features.
Jul
11
revised 2D Side Scroller Game Without A TileMap
added 104 characters in body
Jul
11
answered 2D Side Scroller Game Without A TileMap
Jul
10
awarded  Yearling
Jul
6
comment How do you handle aspect ratio differences with Unity 2D?
Yes you can docs.unity3d.com/ScriptReference/Screen.SetResolution.html
Jul
6
comment How can I animate 2d sprite rotation without interpolation?
Transform.Rotate doesn't meet your needs? Does that interpolate the rotation?
Jul
6
answered How do you handle aspect ratio differences with Unity 2D?
Jun
25
asked Can the Shuriken particle system create particles with random shapes and sizes?
Jun
5
revised How should I access frame buttons from a controller in an MVC approach?
added 511 characters in body
Jun
5
answered How should I access frame buttons from a controller in an MVC approach?
Jun
4
revised Deslect targeted enemy question. How to change back to original color
added 58 characters in body
Jun
4
answered Deslect targeted enemy question. How to change back to original color
Jun
4
comment Inversion of control in Unity?
This is definitely what you want. I've been using it since its release (essentially) and it's very well put together with great documentation. I honestly can't see myself developing a game in Unity without it.
May
27
answered Create a trailing, ghosting effect of a sprite
May
27
comment Create a trailing, ghosting effect of a sprite
This actually lead me to a better solution that's much more suited when using 2D Toolkit, but I'm reluctant to mark as the accepted answer. The particle system method is a much more "Unity generic" way that's probably best fitted for most Unity developers. I'll post the solution I ended up using.
May
23
comment Create a trailing, ghosting effect of a sprite
This works perfectly. The only thing I need to work out is how to programmatically set the material on the particle system renderer to match the current sprite image (again, I'm using 2D Toolkit so it's different from Unity's sprite system).