| bio | website | overdevelop.blogspot.com |
|---|---|---|
| location | New Haven Area, Connecticut | |
| age | ||
| visits | member for | 1 year, 10 months |
| seen | Mar 27 at 19:53 | |
| stats | profile views | 21 |
Software Engineer @ 3M
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Mar 6 |
comment |
Sending high scores to a web server in an open source game First thing, decide how you will store the data on the server, be it a SQL database, text files, whatever you feel fits your needs. Then we can talk about how to make a POST HTTP call to insert the data. |
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Feb 26 |
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Does Unity support 2D tiles/blocks? No worries, just wanted to clarify. Good answer regardless! Yep, Unity is a valid engine for 2D games, especially with add-ons like 2D Toolkit available on the asset store. |
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Feb 26 |
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Does Unity support 2D tiles/blocks? Bastion wasn't made with Unity. It was made with XNA and later MonoGame. monogame.net/showcase/bastion |
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Dec 22 |
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XNA game loop Update and Draw @xdevel2000 Sorry that I'm answering this over a year later, but I just noticed this question! The 16ms is for an entire, single game loop cycle. Not for every method called within that cycle. |
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Dec 5 |
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Is it possible to compile an android game for pc desktop? Awesome, glad it worked out for you. |
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Dec 4 |
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Is it possible to compile an android game for pc desktop? Yep, Unity is a good alternative but I would only recommend that if you're just starting out and don't have an existing code base you're attached too. It'd be very difficult to port an Android game to Unity. |
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Dec 4 |
answered | Is it possible to compile an android game for pc desktop? |
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Dec 3 |
revised |
How can I create a flexible system for tiling a 2D RPG map? deleted 42 characters in body |
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Dec 3 |
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How can I create a flexible system for tiling a 2D RPG map? deleted 2 characters in body |
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Dec 3 |
answered | How can I create a flexible system for tiling a 2D RPG map? |
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Aug 22 |
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Is XNA a suitable platform for indie games for Windows? Is your recommendation for ANX based on personal experience with it? |
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Aug 21 |
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Creating maps and tileset for a 2d java game Your 4 nested for loops would explain the frame rate drop you're experiencing. What is tileSets exactly? Is that an array of all of your possible tiles that you set to your map grid? If so, do the contents and length of tileSet change randomly, at runtime? |
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Aug 21 |
revised |
Creating maps and tileset for a 2d java game added 32 characters in body |
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Aug 21 |
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Creating maps and tileset for a 2d java game Ah very good then. I would post the solution you found as a new answer, and then accept it so that others may learn from it as well, or maybe even edit your original question with it and ask for ideas on how to improve performance. |
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Aug 21 |
revised |
Creating maps and tileset for a 2d java game edited body |
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Aug 21 |
answered | Creating maps and tileset for a 2d java game |
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Aug 17 |
revised |
How can I create a flexible system for tiling a 2D RPG map? Added link to TME site. |
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Aug 17 |
suggested | suggested edit on How can I create a flexible system for tiling a 2D RPG map? |
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Aug 17 |
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How can I create a flexible system for tiling a 2D RPG map? +1 for recommending TME & GSON, which is a great library for creating Java objects from JSON. However, it may be expensive due to having to use reflection, but usually worth it . |
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Aug 16 |
answered | Are there any good books for GameMaker:Studio? |