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Jul
10
awarded  Yearling
May
17
comment Particles in particle system not being lit
Just tried this, to no avail.
May
17
comment Particles in particle system not being lit
I can confirm that the particular shader applied to the materials being used in the particle system does react to light, just not when used in particle systems; same material and shader combination used elsewhere in the scene react to light fine.
May
17
awarded  Promoter
May
7
awarded  Tumbleweed
Apr
30
asked Particles in particle system not being lit
Mar
31
awarded  Popular Question
Mar
30
comment Instant replay system by saving frames to memory in Unity
That might be true, but I'm still curious if there's a better way (better meaning using less memory and not destroying the frame rate) to achieve what I was looking to do in Unity. It's possible this would require lower level access then what Unity exposes?
Mar
29
revised Instant replay system by saving frames to memory in Unity
deleted 4 characters in body
Mar
29
asked Instant replay system by saving frames to memory in Unity
Mar
1
awarded  Popular Question
Feb
20
comment Most efficient way to achieve the following 2D heat wave background effect?
In terms of labor and not having to animate any sprites in order to achieve this. I imagine a shader would be the only other route?
Feb
20
asked Most efficient way to achieve the following 2D heat wave background effect?
Feb
18
accepted Play vs. PlayOneShot
Feb
18
asked Play vs. PlayOneShot
Jan
30
awarded  Notable Question
Dec
31
awarded  Nice Answer
Dec
14
awarded  Self-Learner
Dec
14
comment How to create a two-way teleport system?
@ashes999 What if a portal is placed near a wall or any other collision layer? Could you work around that? Possibly, but can get ugly quickly once you start considering all the edge cases you need to cover.
Dec
14
revised How to create a two-way teleport system?
added 9 characters in body