773 reputation
512
bio website overdevelop.blogspot.com
location New Haven Area, Connecticut
age
visits member for 3 years, 3 months
seen Oct 12 at 15:42

Sep
24
awarded  Autobiographer
Sep
23
awarded  Popular Question
Sep
15
comment What is the pixels to units property in Unity sprites used for?
Ah yes, you're right. Got that mixed up! Thanks for pointing it out. Edited my answer.
Sep
15
revised What is the pixels to units property in Unity sprites used for?
edited body
Sep
15
answered What is the pixels to units property in Unity sprites used for?
Sep
11
accepted Create a trailing, ghosting effect of a sprite
Sep
11
awarded  Popular Question
Aug
24
comment Ouya build experiencing odd graphical artifacts, screen half black
I don't think so. According to the stats window in the Unity editor, I'm only using 21.5MB to 30.4MB VRAM.
Aug
24
asked Ouya build experiencing odd graphical artifacts, screen half black
Jul
29
awarded  Enthusiast
Jul
27
awarded  Organizer
Jul
27
revised Press multiple switches to unlock the door
Added unity tag.
Jul
27
suggested suggested edit on Press multiple switches to unlock the door
Jul
25
comment OnCollisionEnter2D not being called
@OMGtechy I see the problem. Posted an answer for you!
Jul
25
answered OnCollisionEnter2D not being called
Jul
25
comment OnCollisionEnter2D not being called
Yes, that would help :) Also, try decreasing the speed of the bullet. It's possible it's traveling so fast that there is no collision occurring between the objects (are they actually touching?).
Jul
18
comment How to differentiate between instantiated objects in Unity?
You could leverage GUID for obtaining a unique identifier msdn.microsoft.com/en-us/library/system.guid.newguid.aspx
Jul
15
comment Is C# different in Unity?
To add, Mono 2.6 is equivalent to C# 3.0 in terms of language features. Mono 2.6.1 started adding C# 4.0 features.
Jul
11
revised 2D Side Scroller Game Without A TileMap
added 104 characters in body
Jul
11
answered 2D Side Scroller Game Without A TileMap