| bio | website | |
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| visits | member for | 1 year, 10 months |
| seen | Jul 11 '11 at 11:40 | |
| stats | profile views | 17 |
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Aug 22 |
awarded | Popular Question |
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Jul 10 |
awarded | Scholar |
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Jul 10 |
comment |
Non blocking Vsync in direct3d Thanks MrCranky for your understanding of the problem |
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Jul 10 |
accepted | Non blocking Vsync in direct3d |
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Jul 10 |
comment |
Non blocking Vsync in direct3d Did you consider using GetRasterStatus? I even saw someone calculating time deltas, but was unable to put it to use in my app. BTW, its not a game, just a real time video rendering engine from the ccd camera. I got tearings, thats why I seek vsync |
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Jul 10 |
awarded | Student |
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Jul 9 |
comment |
Non blocking Vsync in direct3d If it will help - I am using SwapchainMethod Copy, with BackBuffer count 1 |
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Jul 9 |
comment |
Non blocking Vsync in direct3d DONOT_WAIT works only with additional swapchains, and I am using the default one. Tried that, doesnt affect using default swapchain. PRESENT_INTERVAL_ONE vs PRESENT_INTERVAL_IMEDIATE is about 15% difference in CPU load, the latter, also, produces tearing |
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Jul 9 |
comment |
Non blocking Vsync in direct3d I am using Version 9 |
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Jul 9 |
answered | DirectX9 rendering missing in Release Build |
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Jul 9 |
comment |
GetRasterStatus usage in direct3d This is not a game development question |
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Jul 9 |
asked | GetRasterStatus usage in direct3d |
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Jul 9 |
asked | Non blocking Vsync in direct3d |