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comment Non blocking Vsync in direct3d
Thanks MrCranky for your understanding of the problem
Jul
10
accepted Non blocking Vsync in direct3d
Jul
10
comment Non blocking Vsync in direct3d
Did you consider using GetRasterStatus? I even saw someone calculating time deltas, but was unable to put it to use in my app. BTW, its not a game, just a real time video rendering engine from the ccd camera. I got tearings, thats why I seek vsync
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comment Non blocking Vsync in direct3d
If it will help - I am using SwapchainMethod Copy, with BackBuffer count 1
Jul
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comment Non blocking Vsync in direct3d
DONOT_WAIT works only with additional swapchains, and I am using the default one. Tried that, doesnt affect using default swapchain. PRESENT_INTERVAL_ONE vs PRESENT_INTERVAL_IMEDIATE is about 15% difference in CPU load, the latter, also, produces tearing
Jul
9
comment Non blocking Vsync in direct3d
I am using Version 9
Jul
9
answered DirectX9 rendering missing in Release Build
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9
comment GetRasterStatus usage in direct3d
This is not a game development question
Jul
9
asked GetRasterStatus usage in direct3d
Jul
9
asked Non blocking Vsync in direct3d