986 reputation
1434
bio website Stum.de
location Irvine, CA
age 31
visits member for 4 years
seen Jul 23 at 8:50

If it consumes electricity, chances are good that I worked with it or at least know about it. SysAdmin and Programmer, worked with Basic and PHP as well as with Delphi. My current bread and butter is C# and JavaScript. I like to do Commodore 64 development as a hobby and dabbled in XNA for prototyping purposes.

I'm also on Twitter and I have a blog.


Jul
17
awarded  Popular Question
Jun
26
awarded  Nice Question
Jun
26
asked What is the purpose of a “press start” screen?
Jun
9
awarded  Nice Question
Jun
1
awarded  Announcer
Mar
28
comment What would most games benefit from having?
+1 for QuickSave
Mar
28
comment What would most games benefit from having?
Add "Replayable" as well. I hate having to go to YouTube all the time I want to rewatch a cutscene, either because it was awesome or because I haven't played for a few months and want to catch up.
Dec
29
comment What exactly is UV and UVW Mapping?
Very informative and clear, thanks!
Dec
29
accepted What exactly is UV and UVW Mapping?
Dec
29
asked What exactly is UV and UVW Mapping?
Dec
28
asked How to achieve a Neon-Light effect?
Dec
11
awarded  Quorum
Dec
6
asked Modern Shader Book?
Nov
16
comment Disposing only certain resources in XNA?
I also found the Game State Management Demo at the XNA Web Site which uses exactly this (1 global Content Manager and a 2nd one on Screens that need it). Not very intuitive, but it'll do :)
Nov
16
accepted Disposing only certain resources in XNA?
Nov
16
accepted Tools for developing C64 Games
Nov
16
asked Disposing only certain resources in XNA?
Nov
10
awarded  Commentator
Nov
10
comment How do you design a record/replay system for a frequently changing game?
Just as a some more food for googling/researching: The way you do it is exactly how id's Quake Games recorded Demos, by capturing Server Packages. As far as I am aware they simply never resolved the compatibility issues.
Nov
6
comment Usage of standardized syntaxes in gaming: yea or nay?
No, it's not, but it is an extra effort :)