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  • 0 posts edited
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Jul
25
comment MIDI or other Software Instruments?
Ah, Trackers are awesome, used ProTracker ages ago. My problem is more in the synthesis side: With MOD files (and on the C64, SID Files) there is a known sound chip that can be directly developed against. In the modern world, I'm not aware if there is an overarching standard, hence my first thought was General MIDI which is exactly such a standard. Will have a look if there are synthesis engines though
Jul
25
answered Unreal Engine 3 vs id Tech 3 vs Unity
Jul
25
asked MIDI or other Software Instruments?
Jul
23
awarded  Yearling
Jul
17
awarded  Popular Question
Jun
26
awarded  Nice Question
Jun
26
asked What is the purpose of a “press start” screen?
Jun
9
awarded  Nice Question
Jun
1
awarded  Announcer
Mar
28
comment What would most games benefit from having?
+1 for QuickSave
Mar
28
comment What would most games benefit from having?
Add "Replayable" as well. I hate having to go to YouTube all the time I want to rewatch a cutscene, either because it was awesome or because I haven't played for a few months and want to catch up.
Dec
29
comment What exactly is UV and UVW Mapping?
Very informative and clear, thanks!
Dec
29
accepted What exactly is UV and UVW Mapping?
Dec
29
asked What exactly is UV and UVW Mapping?
Dec
28
asked How to achieve a Neon-Light effect?
Dec
11
awarded  Quorum
Dec
6
asked Modern Shader Book?
Nov
16
comment Disposing only certain resources in XNA?
I also found the Game State Management Demo at the XNA Web Site which uses exactly this (1 global Content Manager and a 2nd one on Screens that need it). Not very intuitive, but it'll do :)
Nov
16
accepted Disposing only certain resources in XNA?
Nov
16
accepted Tools for developing C64 Games