1,006 reputation
1534
bio website Stum.de
location Irvine, CA
age 31
visits member for 4 years, 4 months
seen Oct 2 at 7:26

If it consumes electricity, chances are good that I worked with it or at least know about it. SysAdmin and Programmer, worked with Basic and PHP as well as with Delphi. My current bread and butter is C# and JavaScript. I like to do Commodore 64 development as a hobby and dabbled in XNA for prototyping purposes.

I'm also on Twitter and I have a blog.


Dec
2
asked What is the preferred starting address for a C64 game?
Nov
17
awarded  Nice Question
Oct
11
comment What pitfalls should one look out for when starting a studio
Nothing ruins friendships quicker than money...
Oct
8
accepted How to achieve a Neon-Light effect?
Oct
8
accepted How can I get started programming OpenGL on Mac OS X?
Oct
8
comment Beginning RTS game student project
If you want to dive a bit deeper and don't mind older code, Warzone 2100's source code was released some time ago: en.wikipedia.org/wiki/Warzone_2100
Sep
29
asked How to handle a huge map?
Sep
22
comment MIDI or other Software Instruments?
At the end, that's what I went with. It's a pain to create the Sound Tables, but the result is a lot better than the static Music most PC Games offer.
Sep
22
accepted MIDI or other Software Instruments?
Sep
22
accepted What is the purpose of a “press start” screen?
Aug
29
awarded  Good Question
Aug
11
comment How can I get started programming OpenGL on Mac OS X?
Thanks. I'm a bit afraid of abstractions/wrappers. Maybe it's easier just to focus on the OpenGL bit first, but I'd prefer to go with the standard languages and tools, and that means XCode/ObjC as the goal.
Aug
11
asked How can I get started programming OpenGL on Mac OS X?
Aug
2
comment Unreal Engine 3 vs id Tech 3 vs Unity
@August You are confusing GPL and LGPL. In the moment you incorporate GPL code, you are creating a derived work and thus have to comply to it. There is a grey area around dynamic linking, but that's a rather thin line to walk on.
Jul
25
awarded  Editor
Jul
25
revised MIDI or other Software Instruments?
added 137 characters in body
Jul
25
comment MIDI or other Software Instruments?
Ah, Trackers are awesome, used ProTracker ages ago. My problem is more in the synthesis side: With MOD files (and on the C64, SID Files) there is a known sound chip that can be directly developed against. In the modern world, I'm not aware if there is an overarching standard, hence my first thought was General MIDI which is exactly such a standard. Will have a look if there are synthesis engines though
Jul
25
answered Unreal Engine 3 vs id Tech 3 vs Unity
Jul
25
asked MIDI or other Software Instruments?
Jul
23
awarded  Yearling