| bio | website | Stum.de |
|---|---|---|
| location | Irvine, CA | |
| age | 30 | |
| visits | member for | 2 years, 10 months |
| seen | Mar 29 at 5:57 | |
| stats | profile views | 74 |
If it consumes electricity, chances are good that I worked with it or at least know about it. SysAdmin and Programmer, worked with Basic and PHP as well as with Delphi and C#, my current favorite. I also do SharePoint for a living.
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Apr 28 |
awarded | Notable Question |
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Mar 1 |
awarded | Notable Question |
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Jan 30 |
comment |
How do I scale down pixel art? @eBusiness Indeed. It doesn't exist yet (I was looking for algorhithms, not for a single specific implementation), but essentially cartoon art. |
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Jan 26 |
awarded | Nice Question |
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Jan 22 |
awarded | Nice Question |
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Dec 13 |
comment |
How do I scale down pixel art? @SethBattin I'm not sure. I'm thinking about running a game made for 1280x720 in e.g. 1024x576. What do OpenGL and DirectX use to rescale if I give it an image that's 128x96 and is supposed to be displayed in 102x76? (which is even a rounding issue since it should be 102.4x76.8 pixels) |
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Dec 13 |
awarded | Good Question |
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Dec 13 |
asked | How do I scale down pixel art? |
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Dec 12 |
awarded | Popular Question |
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Dec 5 |
awarded | Critic |
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Oct 25 |
awarded | Notable Question |
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Sep 6 |
awarded | Nice Question |
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Jul 22 |
awarded | Yearling |
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Jul 20 |
awarded | Nice Question |
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Jul 4 |
awarded | Popular Question |
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Jul 1 |
awarded | Popular Question |
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May 20 |
awarded | Popular Question |
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Apr 29 |
awarded | Popular Question |
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Mar 4 |
awarded | Popular Question |
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Jan 8 |
accepted | What exactly makes up a screen in a typical C64 game? |