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visits member for 2 years, 9 months
seen Aug 21 '13 at 11:03

Jun
19
awarded  Caucus
Jul
7
awarded  Yearling
Apr
11
awarded  Critic
Apr
3
comment How can I generate a texture that looks like left-over tea leaves?
Generating the perlin noise itself is a bit heavy; you can use a precomputed noise texture for this (and plenty other) effect though. You can also use the method to precompute a few too.
Apr
3
awarded  Editor
Apr
3
revised How can I generate a texture that looks like left-over tea leaves?
added 316 characters in body
Apr
3
answered How can I generate a texture that looks like left-over tea leaves?
Jan
18
comment How does a one-man developer do its games' sounds?
Look at how Wolfire do, for example: youtube.com/watch?v=GGQqKSIc7J8&feature=relmfu .
Dec
27
answered Is chess-like AI really inapplicable in turn-based strategy games?
Aug
22
awarded  Revival
Jul
21
comment How to emulate PSX's graphics with OpenGL?
I recall there recently was a link to somebody who'd created shaders to replicate the CRT feel of SNES games on a PC with LCD monitor. I was convinced. altdevblogaday.com/2011/07/18/…
Jul
20
answered How can I draw the depth value in GLSL?
Jul
20
comment Most common 3D model format for opengl
I must admit that I've got a fair game engine developed and I haven't even heard of PLY files before. Never seen anybody offer content in that type either. Is it actually used for anything other than bunnies?
Jul
13
awarded  Teacher
Jul
13
comment Spell Effects/Shaders
If you could combine this with a tesselator and a good vertex shader you should be able to make the paper curl up at the burning corners - that would be quite awesome. Bonus points if you make it work on origami :-)
Jul
13
answered Spell Effects/Shaders
Jul
7
awarded  Supporter