| bio | website | assembla.com/wiki/show/… |
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| location | ||
| age | ||
| visits | member for | 1 year, 10 months |
| seen | May 17 at 9:38 | |
| stats | profile views | 7 |
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Jul 7 |
awarded | Yearling |
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Apr 11 |
awarded | Critic |
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Apr 3 |
comment |
How can I generate a texture that looks like left-over tea leaves? Generating the perlin noise itself is a bit heavy; you can use a precomputed noise texture for this (and plenty other) effect though. You can also use the method to precompute a few too. |
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Apr 3 |
awarded | Editor |
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Apr 3 |
revised |
How can I generate a texture that looks like left-over tea leaves? added 316 characters in body |
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Apr 3 |
answered | How can I generate a texture that looks like left-over tea leaves? |
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Jan 18 |
answered | How does a one-man developer do its games' sounds? |
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Dec 27 |
answered | Is chess-like AI really inapplicable in turn-based strategy games? |
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Aug 22 |
awarded | Revival |
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Jul 21 |
comment |
How to emulate PSX's graphics with OpenGL? I recall there recently was a link to somebody who'd created shaders to replicate the CRT feel of SNES games on a PC with LCD monitor. I was convinced. altdevblogaday.com/2011/07/18/… |
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Jul 20 |
answered | How can I draw the depth value in GLSL? |
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Jul 20 |
comment |
Most common 3D model format for opengl I must admit that I've got a fair game engine developed and I haven't even heard of PLY files before. Never seen anybody offer content in that type either. Is it actually used for anything other than bunnies? |
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Jul 13 |
awarded | Teacher |
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Jul 13 |
comment |
Spell Effects/Shaders If you could combine this with a tesselator and a good vertex shader you should be able to make the paper curl up at the burning corners - that would be quite awesome. Bonus points if you make it work on origami :-) |
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Jul 13 |
answered | Spell Effects/Shaders |
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Jul 7 |
awarded | Supporter |