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seen Jul 31 at 18:07

Sep
4
awarded  Self-Learner
Sep
3
awarded  Teacher
Sep
3
accepted Player Rope Swing?
Sep
3
answered Player Rope Swing?
Sep
3
comment Player Rope Swing?
@HowardPautz From Unreal Wiki: ...Distances, brush dimensions and collision cylinder sizes are always measured in UU (Unreal Units), velocities in UU per game second and so on. I don't know what a "game second" is however, does it mean 1 frame? Also I don't think I'm getting Acceleration since it's distance over time (or deltaTime rather).
Sep
3
comment Player Rope Swing?
@HowardPautz I'm assuming vectors in UDK are measured in some kind of proprietary "Unreal Unit". What I'm not so sure about is if velocity is measured the same way in the physics engine. I'm also not sure if my algorithm is the same as the article's since the author's code snippets seem to be broken up into smaller components of one algorithm and I'm assuming that his code was written for use in a 2D situation although I'm fairly certain it will work in 3D without any changes other than vectors are now 3D.
Sep
3
awarded  Promoter
Sep
1
asked Player Rope Swing?
Jun
4
awarded  Popular Question
Feb
2
comment Implementing Object Composition
This sounds like a great idea!
Feb
2
accepted Implementing Object Composition
Feb
2
asked Implementing Object Composition
Aug
2
awarded  Supporter
Aug
2
awarded  Scholar
Aug
2
accepted Android Game Dev: Screen Scaling
Aug
2
comment Android Game Dev: Screen Scaling
Okay I get it now, Thanks!
Jul
26
comment Android Game Dev: Screen Scaling
Hmm, I still cant wrap my head around it. :(
Jul
25
comment Android Game Dev: Screen Scaling
So for example the pong game would use units which are 3x5 squares on a 2d plane? Or am I misunderstanding?
Jul
22
comment Android Game Dev: Screen Scaling
I'm not quite sure I understand, and what is a 6x10 units?
Jul
21
asked Android Game Dev: Screen Scaling