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seen Sep 12 '11 at 2:17

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awarded  Supporter
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awarded  Editor
Jul
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revised Can't update DirectX11 shader constant buffer
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Jul
7
comment Can't update DirectX11 shader constant buffer
Hmmm, rearranging the calls didn't make a difference. (I also still get the same D3D11 warning) Also you sure it isn't important to label the buffer as cpu write only? Also does it not give any performance optimizations by specifying a dynamic usage flag? The cpu will only be writing, the gpu will only be reading. Updated the code to reflect your changes too.
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awarded  Student
Jul
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revised Can't update DirectX11 shader constant buffer
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asked Can't update DirectX11 shader constant buffer