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614
bio website charcostudios.com
location Spain
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visits member for 3 years
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Jul
3
awarded  Yearling
May
5
comment How can I create a resizeable 2D camera with parallax scrolling?
It depends on how you want do it. I didn't know if you have more backgrounds, and usually a parallax is not supposed to get scaled with your sprites. If you want to do so, build some quads with your backgorunds and give them coordinates in world position, as you do with the platforms tiles
May
3
comment How can I create a resizeable 2D camera with parallax scrolling?
The background is drawed relative to the screen. Its position is not a world position, it is a screen position. If you draw the background at X=200 the area from X=0 to X=200 will be not drawn. So its needed to draw it two times. One at X=200px and other at X=200px-BackgroundWidth
May
3
revised How can I create a resizeable 2D camera with parallax scrolling?
added 31 characters in body
May
3
answered How can I create a resizeable 2D camera with parallax scrolling?
May
2
answered Why is the player not resting in the center of the camera?
Apr
27
awarded  Nice Answer
Mar
9
revised “Line of sight” path across navigation mesh
added 263 characters in body
Mar
8
comment “Line of sight” path across navigation mesh
This answer is about grid based pathing, and is useless in a navigation mesh scenario
Mar
8
revised “Line of sight” path across navigation mesh
added 896 characters in body
Mar
8
revised “Line of sight” path across navigation mesh
added 896 characters in body
Mar
8
answered “Line of sight” path across navigation mesh
Mar
8
reviewed Approve suggested edit on “Line of sight” path across navigation mesh
Dec
10
awarded  Revival
Sep
26
revised Collide with rotation of the object
added 885 characters in body
Sep
26
answered Collide with rotation of the object
Sep
24
comment how to add different class items to the same list C# XNA
Interfaces are a good choice too
Sep
17
comment XNA Creating a directional vector from two other vectors
yep.. in 2D screen space.. but if you want to move a 3d object although the projection is top, the best is doing it right.
Sep
16
answered XNA Creating a directional vector from two other vectors
Sep
9
answered “retro”-look in 3d-XNA-game