2,855 reputation
513
bio website charcostudios.com
location Spain
age
visits member for 2 years, 9 months
seen Mar 25 at 22:46

Mar
9
revised “Line of sight” path across navigation mesh
added 263 characters in body
Mar
8
comment “Line of sight” path across navigation mesh
This answer is about grid based pathing, and is useless in a navigation mesh scenario
Mar
8
revised “Line of sight” path across navigation mesh
added 896 characters in body
Mar
8
revised “Line of sight” path across navigation mesh
added 896 characters in body
Mar
8
answered “Line of sight” path across navigation mesh
Mar
8
reviewed Approve suggested edit on “Line of sight” path across navigation mesh
Dec
10
awarded  Revival
Sep
26
revised Collide with rotation of the object
added 885 characters in body
Sep
26
answered Collide with rotation of the object
Sep
24
comment how to add different class items to the same list C# XNA
Interfaces are a good choice too
Sep
17
comment XNA Creating a directional vector from two other vectors
yep.. in 2D screen space.. but if you want to move a 3d object although the projection is top, the best is doing it right.
Sep
16
answered XNA Creating a directional vector from two other vectors
Sep
9
answered “retro”-look in 3d-XNA-game
Sep
4
comment xna model scaling - model is bigger than world
The best would be separate model trasforms from camera transforms, so you can scale, translate and rotate the models, and only calculate camera transform once time.
Sep
4
revised xna model scaling - model is bigger than world
added 6 characters in body
Sep
4
revised xna model scaling - model is bigger than world
added 86 characters in body
Sep
4
comment xna model scaling - model is bigger than world
It's due to the camera position, the lookat args have to be changed
Sep
4
revised XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games
added 419 characters in body
Sep
4
answered XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games
Sep
4
answered xna model scaling - model is bigger than world