3,030 reputation
615
bio website charcostudios.com
location Spain
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visits member for 3 years, 2 months
seen Aug 23 at 22:26

Aug
18
awarded  Nice Answer
Aug
13
revised Calculating velocity needed to hit target in parabolic arc
I'm moving the answer to the bottom so that this can be read from top to bottom, not top-to-bottom-to-top.
Aug
13
revised Calculating velocity needed to hit target in parabolic arc
I'm moving the answer to the bottom so that this can be read from top to bottom, not top-to-bottom-to-top.
Aug
5
answered (XNA) Possible to hide, compress, or rename .XNB files?
Jul
3
awarded  Yearling
May
5
comment How can I create a resizeable 2D camera with parallax scrolling?
It depends on how you want do it. I didn't know if you have more backgrounds, and usually a parallax is not supposed to get scaled with your sprites. If you want to do so, build some quads with your backgorunds and give them coordinates in world position, as you do with the platforms tiles
May
3
comment How can I create a resizeable 2D camera with parallax scrolling?
The background is drawed relative to the screen. Its position is not a world position, it is a screen position. If you draw the background at X=200 the area from X=0 to X=200 will be not drawn. So its needed to draw it two times. One at X=200px and other at X=200px-BackgroundWidth
May
3
revised How can I create a resizeable 2D camera with parallax scrolling?
added 31 characters in body
May
3
answered How can I create a resizeable 2D camera with parallax scrolling?
May
2
answered Why is the player not resting in the center of the camera?
Apr
27
awarded  Nice Answer
Mar
9
revised “Line of sight” path across navigation mesh
added 263 characters in body
Mar
8
comment “Line of sight” path across navigation mesh
This answer is about grid based pathing, and is useless in a navigation mesh scenario
Mar
8
revised “Line of sight” path across navigation mesh
added 896 characters in body
Mar
8
revised “Line of sight” path across navigation mesh
added 896 characters in body
Mar
8
answered “Line of sight” path across navigation mesh
Mar
8
reviewed Approve suggested edit on “Line of sight” path across navigation mesh
Dec
10
awarded  Revival
Sep
26
revised Collide with rotation of the object
added 885 characters in body
Sep
26
answered Collide with rotation of the object