57 reputation
9
bio website califergames.com
location Salt Lake City, UT
age 33
visits member for 2 years, 9 months
seen Mar 27 at 22:45
I like to make games or programs that I think will be useful. I also speak Japanese.

Mar
27
awarded  Commentator
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
So, in the end each tile would actually be 4 game objects?
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
To clarify, I'm not quite sure what you just said.
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
I don't think so. The tile object is currently a prefab but I'm not sure how to get multiple sprites in there to be layered.
Mar
27
revised How can I get multiple sprites on a Unity2D Sprite Renderer
added 450 characters in body
Mar
27
asked How can I get multiple sprites on a Unity2D Sprite Renderer
Mar
21
comment How can I switch two GameObects in an array in Unity?
My Google-fu skills are weak. I can't seem to find it anymore but instead I see stuff just like you mentioned. Wish I'd have seen that first.
Mar
21
accepted How can I switch two GameObects in an array in Unity?
Mar
21
comment How can I switch two GameObects in an array in Unity?
Funny story is, that's how I thought I should do it, but since I was new to unity I wasn't sure how the GameObjects worked with code. Followed an example that said I should do it as above. When I switched it back to what you suggest it worked fine. Want to make an official answer so I can mark it as one?
Mar
20
asked How can I switch two GameObects in an array in Unity?
Jan
7
awarded  Popular Question
May
21
awarded  Popular Question
Apr
18
awarded  Teacher
Jan
26
comment How to get smooth circular input from a thumbstick in XNA?
Thanks for the information about the MadCatz returning 1,1 in the corners. I read your article but it mainly just says to use GamePadDeadZone.Circular for multidirectional games. I state in my question that I am already using GamePadDeadZone.Circular.
Jan
25
accepted How to get smooth circular input from a thumbstick in XNA?
Jan
25
comment How to get smooth circular input from a thumbstick in XNA?
Holy crap, you're totally right! All the funky stuff happening is because of stuff I added before I knew about GamePadDeadZone.Circular. Removed all that and it worked like a charm. I feel so dumb. >_<
Jan
25
asked How to get smooth circular input from a thumbstick in XNA?
Jul
13
awarded  Supporter
Jul
13
accepted Using a Viewpoint and a RenderTarget2D in XNA
Jul
13
answered Using a Viewpoint and a RenderTarget2D in XNA