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  • 8 votes cast
Aug
2
accepted Why does my code only work when there is a debug statement? (Unity)
Jul
28
answered Why does my code only work when there is a debug statement? (Unity)
Jul
28
asked Why does my code only work when there is a debug statement? (Unity)
Jun
14
awarded  Popular Question
May
2
awarded  Curious
May
1
accepted How can I load textures in Unity and keep them between scenes?
May
1
asked How can I load textures in Unity and keep them between scenes?
Dec
8
accepted How can I make animations “snap” between transitions in Unity?
Dec
8
answered How can I make animations “snap” between transitions in Unity?
Dec
8
comment How can I make animations “snap” between transitions in Unity?
Basically, yes. That's really easy to do during an animation, but I can't seem to figure out how to make it happen over a transition.
Dec
8
comment How can I make animations “snap” between transitions in Unity?
Right, as I mentioned in the question I'm setting the right and left tangents to be Constant, which gives a Broken animation curve. The issue is that I have two different animations and when I transition from one to the next it seems to ignore that the last and first frames are broken and smoothly changes the gameobject to match the new values.
Dec
5
asked How can I make animations “snap” between transitions in Unity?
Oct
12
awarded  Notable Question
Jul
19
answered Unity mouse input not working in webplayer build
Jul
19
awarded  Popular Question
Jul
19
asked Unity mouse input not working in webplayer build
Mar
27
awarded  Commentator
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
So, in the end each tile would actually be 4 game objects?
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
To clarify, I'm not quite sure what you just said.
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
I don't think so. The tile object is currently a prefab but I'm not sure how to get multiple sprites in there to be layered.