57 reputation
10
bio website califergames.com
location Salt Lake City, UT
age 33
visits member for 3 years, 1 month
seen Jul 24 at 23:40
I like to make games or programs that I think will be useful. I also speak Japanese.

Jul
19
answered Unity mouse input not working in webplayer build
Jul
19
awarded  Popular Question
Jul
19
asked Unity mouse input not working in webplayer build
Mar
27
awarded  Commentator
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
So, in the end each tile would actually be 4 game objects?
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
To clarify, I'm not quite sure what you just said.
Mar
27
comment How can I get multiple sprites on a Unity2D Sprite Renderer
I don't think so. The tile object is currently a prefab but I'm not sure how to get multiple sprites in there to be layered.
Mar
27
revised How can I get multiple sprites on a Unity2D Sprite Renderer
added 450 characters in body
Mar
27
asked How can I get multiple sprites on a Unity2D Sprite Renderer
Mar
21
comment How can I switch two GameObects in an array in Unity?
My Google-fu skills are weak. I can't seem to find it anymore but instead I see stuff just like you mentioned. Wish I'd have seen that first.
Mar
21
accepted How can I switch two GameObects in an array in Unity?
Mar
21
comment How can I switch two GameObects in an array in Unity?
Funny story is, that's how I thought I should do it, but since I was new to unity I wasn't sure how the GameObjects worked with code. Followed an example that said I should do it as above. When I switched it back to what you suggest it worked fine. Want to make an official answer so I can mark it as one?
Mar
20
asked How can I switch two GameObects in an array in Unity?
Jan
7
awarded  Popular Question
May
21
awarded  Popular Question
Apr
18
awarded  Teacher
Jan
26
comment How to get smooth circular input from a thumbstick in XNA?
Thanks for the information about the MadCatz returning 1,1 in the corners. I read your article but it mainly just says to use GamePadDeadZone.Circular for multidirectional games. I state in my question that I am already using GamePadDeadZone.Circular.
Jan
25
accepted How to get smooth circular input from a thumbstick in XNA?
Jan
25
comment How to get smooth circular input from a thumbstick in XNA?
Holy crap, you're totally right! All the funky stuff happening is because of stuff I added before I knew about GamePadDeadZone.Circular. Removed all that and it worked like a charm. I feel so dumb. >_<
Jan
25
asked How to get smooth circular input from a thumbstick in XNA?