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seen Jul 25 at 22:59

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comment Browser game architecture considerations
Thanks! I omitted the realtime part in my post for brevity's sake, but I do have some elements which should run in quasi-realtime (some of the game mechanics involve things similar in principle to stock exchange & high frequency trading). Thanks for your answer!
Feb
22
accepted Browser game architecture considerations
Feb
22
asked Browser game architecture considerations
Jan
18
answered Cocos2D Accelerometer Z axis
Oct
7
comment Where do I begin if I want to write a C++ 2d game?
SFML has a nice design, but is still quite a bit buggy and is in the process of a major API redesign- I wouldn't use it for more complex games until the next release is well polished.
Jul
13
comment My game is dull; how would you make it more exciting?
"The auto-aim is not at all auto-aim; he just doesn't know how to aim (explained in the help menu)." - It's not that he doesn't know how to aim, it's that your game doesn't teach him how to aim. Maybe you need a tutorial, maybe you need to make the help menu more obvious- at any rate, it's always bad practice to blame your user for what you could fix.
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12
awarded  Student
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12
asked How relevant is PHP today for browser games?
Jun
30
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