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Jun
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awarded  Yearling
Jun
25
comment How to make sure Sun Shafts are emitted only from background elements?
OK, apparently I'll need to render multiple objects (because rendering one object with different shaders per camera is not possible)... I regret choosing unity so much.
Jun
12
answered Single Switch Script vs Multiple Scripts
Jun
10
comment How to make sure Sun Shafts are emitted only from background elements?
I don't think there is a way to do that in unity.
Jun
9
asked How to make sure Sun Shafts are emitted only from background elements?
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18
awarded  Notable Question
Dec
9
answered Responsibility of rendering in a component/entity game engine
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20
awarded  Popular Question
Oct
27
comment Building a C-E engine in a high level language, how can I integrate optional lower-level components that own overlapping state?
@Asmageddon It's a small engine I wrote and used in conjunction with cocos2dx 2.x.
Oct
26
revised Building a C-E engine in a high level language, how can I integrate optional lower-level components that own overlapping state?
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Oct
26
answered Building a C-E engine in a high level language, how can I integrate optional lower-level components that own overlapping state?
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11
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May
10
revised is ECS a kind of (or vs) OOP?
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Mar
20
comment Retrieve the original prefab from a game object
@jhocking I edited my question. Might give you more insights into what we are trying to achieve. This project is our unity test project... I already tested Unity 4 years ago but we rejected it for the numerous shortcomings. Now I work as an indie dev and I thought it might be more adapted for a small team. So I'm trying to find the right way of doing things in Unity.