2,659 reputation
627
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location France
age
visits member for 3 years, 5 months
seen Dec 11 at 15:03

Software Engineer, with a degree in Distributed Systems.

I went through Networking (protocols design, TCP/IP etc...), dev (ASM, C, C++), sys admin and maintenance (Solaris, Linux, Windows), web dev (PHP, JS, Macromedia stuff, AJAX), reconverted to video games dev (handheld devices) fo a AAA games company.

Now I am an independent iPhone/mobile/web dev.


Dec
9
answered Responsibility of rendering in a component/entity game engine
Nov
20
awarded  Popular Question
Oct
27
comment Building a C-E engine in a high level language, how can I integrate optional lower-level components that own overlapping state?
@Asmageddon It's a small engine I wrote and used in conjunction with cocos2dx 2.x.
Oct
26
revised Building a C-E engine in a high level language, how can I integrate optional lower-level components that own overlapping state?
added 70 characters in body
Oct
26
answered Building a C-E engine in a high level language, how can I integrate optional lower-level components that own overlapping state?
Oct
11
awarded  Popular Question
Sep
24
awarded  Autobiographer
Sep
23
awarded  Popular Question
Jul
2
awarded  Curious
Jun
29
awarded  Yearling
Jun
14
awarded  Enlightened
May
20
awarded  Nice Answer
May
10
revised is ECS a kind of (or vs) OOP?
deleted 51 characters in body
Mar
20
comment Retrieve the original prefab from a game object
@jhocking I edited my question. Might give you more insights into what we are trying to achieve. This project is our unity test project... I already tested Unity 4 years ago but we rejected it for the numerous shortcomings. Now I work as an indie dev and I thought it might be more adapted for a small team. So I'm trying to find the right way of doing things in Unity.
Mar
20
revised Retrieve the original prefab from a game object
added 908 characters in body
Mar
19
comment Retrieve the original prefab from a game object
In other engines you usually have the templates (prefabs) by ID or by name (string). This way you can save the objects in the save games without having to save all the components (models, textures, default data...) You just save the dif between the object and the template. In unity the template is not accessible, you can't retrieve its name. And creating a list of objects-prefabs by hand simply makes the visual editor redundant as i can keep all the data in one place (list) instead of spreading it all over the place.
Mar
19
comment Retrieve the original prefab from a game object
@jhocking I might not have been clear enough... I want to be able to instantiate them at any time. Even when the game is launched without ever calling the original scene. I'd like to avoid launching a few hundred scenes just to retrieve the original objects.
Mar
14
reviewed Approve Detecting walls or floors in pygame
Mar
14
reviewed Approve What is a Pool?
Mar
13
comment Passing a list of existing entities to a new client when using a component system?
@michael try compressing the data you send. have a look at my edit.