| bio | website | johncurriewebdesign.com |
|---|---|---|
| location | Los Angeles, CA | |
| age | 31 | |
| visits | member for | 2 years, 10 months |
| seen | Oct 21 '11 at 4:01 | |
| stats | profile views | 33 |
Currently working for Konami as a Flash Developer, but trying to make my way into Console Game Programming.
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Sep 21 |
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Issue With Image Rendereing wow - this is the edited version... |
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Sep 12 |
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Will polishing my current project be a better learning experience than starting a new one? Sorry, I had to laugh when I read "Patrick I agree with your process 90%" after also reading "I disagree with Patrick's answer completely." |
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Sep 7 |
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How can a programmer learn to draw 2D assets? That's super helpful advice. Thank you, from another programmer trying to brush up on his art skills. |
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Dec 16 |
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What are ways I can transition from enterprise application development into gaming development? +1 for the awesome link to the Valve bios! It's great to see what real developers went through on their way to their current positions. |
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Dec 13 |
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How to integrate PS3 & Xbox 360 games to Facebook? Perfect, thanks for clarifying |
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Dec 13 |
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How to integrate PS3 & Xbox 360 games to Facebook? Was this for standard Xbox 360 games, or for XNA, Xbox Live games? Thanks for the info! |
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Dec 11 |
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Are there existing forums/QA sites specific to PS3 or Xbox360 development? Yeah, I started to realize that based on the various NDAs, I would be unlikely to find anything outside of their sanctioned sites. Thanks! |
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Dec 9 |
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Marketing: Angry Birds - How it's done Just a (hopefully) helpful suggestion, that since answers get sorted based on votes, a reference like "agreement with the above" can quickly become invalid and confusing as posts shift around due to up-voting. It's probably better to say something like, "I agree with wkerslake's answer," which would be clear regardless of the current ordering of answers. |
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Dec 2 |
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Popular commercial middleware? +1 As I've personally read an entire feature in Game Developer magazine answering this particular question, I think it's a reasonable question to ask. |
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Nov 29 |
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is it feasible to make chess application in 2 months? I think this is a reasonable question deserving of a well-meaning response. My response is that, yes it is totally feasible. I personally made a 2-player (no AI) version of chess as a school project in Java in a month or so, as one person. More people would do it faster/better. Though getting a smart AI is the difficult part really, so it kind of depends how "good" you need the AI to be. Either way, it's definitely feasible to get some form of a chess game done in that time. |
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Nov 14 |
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Unity3D, how much code do you write? In fact, Unity includes components for all of these functionalities built in, and many more as downloadable plugins. You do have to customize and code to get specific functionality, but you can come super close to fully-functional with a combination of these components. It's not quite as fleshed out as Unreal though because you don't start off with a functional gun, but I personally think it's easier to get a game in general (non FPS) going in Unity. A lot of this is semantics though - you do need to actually program to get anything going. |
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Nov 14 |
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Unity3D, how much code do you write? This statement is incorrect: "Unreal has a default first person camera, character controller, collision detection and AI. You have none of that in Unity3D" |
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Sep 29 |
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What are some programming design patterns that are useful in game development? Thanks for the input! I was not aware of that book, but will look into it now as a result of your post. Thanks again! |
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Sep 29 |
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What are some programming design patterns that are useful in game development? @Kylotan Thanks for your detailed answer below! |
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Sep 29 |
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What are some programming design patterns that are useful in game development? Thanks, Kylotan, this is super helpful! |
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Sep 29 |
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What are some programming design patterns that are useful in game development? @Kylotan It seems from my limited point of view that since each design pattern is meant to address a particular problem in an effective manner, by their nature some design patterns would be more useful than others given a specific problem set, namely in this case, those problem sets unique to game development. Surely there are some guidelines, or based on your experience, particular design patterns that you find yourself using more frequently than others? |
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Sep 29 |
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What are some programming design patterns that are useful in game development? Could you possibly name one or two design patterns that you've used frequently in your game development, and for what reason? As a beginner with respect to design patterns, "all of them" is not a particularly helpful response. Thank you for responding, though. |
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Aug 31 |
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STL for games, yea or nay? Thanks so much for the link to EASTL - I think that is the perfect response to this question, as it is a real-world solution by one of the most prominent developers. |
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Aug 29 |
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How much extra power is required for a stereoscopic 3D game? I'm confused about this answer being the "accepted" answer, given the two seemingly contradictory answers also here. |
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Aug 20 |
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Questions about rendering access in UDK I would love to hear from anyone experienced in UDK on these issues |