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Feb
28
revised vulkan wiki description
added 632 characters in body
Feb
28
revised vulkan wiki excerpt
added 26 characters in body
Feb
14
revised Creating a Zelda-like map in pure C++ not working
edited tags
Feb
8
revised Wrap Mode: Scale and Position Anywere
edited tags
Jan
1
revised Starting out with OpenGL when most tutorials are out of date
added 2 characters in body
Dec
26
revised How did the SNES handle palettes of multiple sprites?
added 2333 characters in body
Dec
25
revised How did the SNES handle palettes of multiple sprites?
added 30 characters in body
Dec
23
revised How to clip or mask entity in adnroid/andengine?
edited tags
Dec
14
revised VBO rendering crashed with glDrawArrays
added 16 characters in body
Dec
10
revised LWJGL glRotatef() without rotating axes?
Link updating
Dec
10
revised Should I use a world matrix?
Link updating
Dec
10
revised Normal transformation and homogeneous coordinates
added 2 characters in body
Dec
10
revised What name (if any) applies to this particular 3D rendering technique?
Link updating
Dec
10
revised OpenGL/GLSL: Render to cube map?
Link updating
Dec
10
revised Does the linear attenuation component in lighting models have a physical counterpart?
Link updating
Dec
10
revised How do I pass vertex and color positions to OpenGL shaders?
Link updating
Dec
10
revised Why is it possible to encounter a texture coordinate greater than 1 or less than 0
Link updating
Dec
10
revised What are some good learning resources for OpenGL?
Link updating
Dec
8
revised GLSL Core Functionality Geometry Shader examples
deleted 15 characters in body
Dec
8
revised Is Carmack right about PC performance? And does Windows 8 address his concerns?
added 140 characters in body