18,187 reputation
24077
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 37
visits member for 2 years, 9 months
seen Sep 5 '13 at 1:18

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


Aug
12
revised What is physically correct lighting all about?
deleted 1 characters in body
Aug
6
revised Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?
added 6 characters in body
Aug
5
revised Identifying Entity 'Types' in an Entity-Component System
added 1 characters in body
Jul
31
revised OpenGL tile rendering
added 170 characters in body
Jul
28
revised GLSL Shader - Change Hue/Saturation/Brightness
rolled back to a previous revision
Jul
27
revised What is the correct and most efficient approach of streaming vertex data?
edited tags
Jul
20
revised multi-threading for openGL in Android?
edited tags
Jul
20
revised Using two shaders instead of one with IF statements
edited tags
Jul
17
revised How to change dynamically vertices during call “draw” method?
edited tags
Jul
17
revised Do associative array data structures have a place in game development?
added 1 characters in body
Jul
16
revised OpenGL FBO, render off screen and texture
added 110 characters in body
Jul
16
revised OpenGL: Is it possible to use VAO's without specifying a VBO
added 2 characters in body
Jul
15
revised Matcap and BRDF Shading
added 7 characters in body
Jul
15
revised Matcap and BRDF Shading
deleted 42 characters in body; edited tags
Jun
20
revised Do associative array data structures have a place in game development?
added 137 characters in body
Jun
17
revised Is implementing your own scripting language viable?
added 374 characters in body
Jun
10
revised Shader program compiles fine on Ati, fails on other vendors
added 57 characters in body
May
30
revised How detect which OpenGL texture formats are natively supported?
added 98 characters in body
May
26
revised why lua is so important ( frequently used ) in game development
edited body
May
19
revised Get the address of a matrix in GLM library
deleted 31 characters in body; edited title