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Aug
25
answered Why is it possible to encounter a texture coordinate greater than 1 or less than 0
Aug
25
answered GLSL: define a constant for both vertex and fragment shader
Aug
16
answered OpenGL draws draw buffers in wrong order
Aug
10
answered What advantages does bare OpenGL provide over frameworks/engines to small developers?
Aug
6
answered Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?
Aug
6
answered Trouble figuring out some attack/defense formulas. What should I change?
Aug
1
answered OpenGL Transform Feedback output size
Jul
31
answered OpenGL additive blending not working as expected
Jul
31
answered OpenGL tile rendering
Jul
16
answered OpenGL FBO, render off screen and texture
Jul
15
answered Matcap and BRDF Shading
Jun
19
answered Do associative array data structures have a place in game development?
Jun
17
answered Is implementing your own scripting language viable?
Jun
15
answered TBN Matrix : Eye vs. World Space Conflict
Jun
10
answered Identifying Entity 'Types' in an Entity-Component System
Jun
8
answered Mesh objects and a draw function
Jun
8
answered How does normal mapping really work?
Jun
7
answered GLSL Multiple Uniform Structs
Jun
3
answered Include deprecated OpenGl “immediate mode” context in OpenGl 4?
May
28
answered OpenGL VBO - load a normals index