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answered How to make inputing large inputs more engaging
Jan
22
answered How can I evoke a sense of dislike/hate for a character through game mechanics?
Jan
17
answered Will Vulkan Kill the use of GLSL?
Dec
25
answered How did the SNES handle palettes of multiple sprites?
Dec
25
answered ARBShaderObjects.glDeleteObjectARB vs GL20.glDeleteShader to remove shader?
Dec
12
answered OpenGL Picking: How to avoid entities?
Dec
4
answered In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?
Dec
3
answered MSAA/ CSAA / FXAA How to set the mode in OpenGL?
Aug
25
answered Why is it possible to encounter a texture coordinate greater than 1 or less than 0
Aug
25
answered GLSL: define a constant for both vertex and fragment shader
Aug
16
answered OpenGL draws draw buffers in wrong order
Aug
10
answered What advantages does bare OpenGL provide over frameworks/engines to small developers?
Aug
6
answered Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?
Aug
6
answered Trouble figuring out some attack/defense formulas. What should I change?
Aug
1
answered OpenGL Transform Feedback output size
Jul
31
answered OpenGL additive blending not working as expected
Jul
31
answered OpenGL tile rendering
Jul
16
answered OpenGL FBO, render off screen and texture
Jul
15
answered Matcap and BRDF Shading
Jun
19
answered Do associative array data structures have a place in game development?