18,927 reputation
24479
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 37
visits member for 3 years, 3 months
seen Sep 5 '13 at 1:18

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


Jul
9
awarded  Nice Answer
Jun
25
awarded  Yearling
Jun
20
comment Is hard-abstraction from SDL, OpenGL, OpenAL, Freetype, etc. worth it?
It's not clear what you're talking about. What is a "hard abstraction"?
Jun
20
revised Do associative array data structures have a place in game development?
added 137 characters in body
Jun
19
answered Do associative array data structures have a place in game development?
Jun
19
reviewed Close Using Renderscript for game development on android
Jun
19
reviewed No Action Needed Legal issues for a “fangame” of a commercial franchise?
Jun
19
reviewed Close How to grab textures from a texture atlas to be applied to 3d objects
Jun
19
comment Legal issues for a “fangame” of a commercial franchise?
I don't recall the "citing credits" part of copyright law that makes it legal to use copywritten materials that way.
Jun
18
reviewed Close Betatesting an android game. Best practices?
Jun
18
reviewed Close Game concept sketching
Jun
18
reviewed Leave Open Collision Resolution: Objects “swap” places
Jun
18
reviewed Close Imperfect pong AI
Jun
18
reviewed Close 3D Bone Animation API in C#
Jun
18
reviewed Close Game Programming Junior Demo Design
Jun
18
reviewed Close Tension Force is zero
Jun
18
reviewed Close OpenTK 2D Engine
Jun
17
awarded  Constituent
Jun
17
comment Is implementing your own scripting language viable?
@Katana314: "Preferences of coding style can be important." Honestly, the world would be better off if programmers got off their high horses about "coding style". We would all be better programmers if we stopped thinking that <insert preferred language here> was fundamentally better than everyone else's <insert preferred language here>. Using languages that you may not like the syntax of builds character and helps avoid this kind of bug-thought.
Jun
17
comment Is implementing your own scripting language viable?
@BartekBanachewicz: Even accepting that it's a C API, it's still superior to many C++-based scripting API's I've seen. It's the only scripting API I would actually consider using raw, without an automated binder some kind.