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Jul
16
comment OpenGL FBO, render off screen and texture
If you don't understand the "lot of parameters" that textures have, what makes you think you're ready to understand Framebuffers? Or do you just want some code you can copy-and-paste into your application?
Jul
15
revised Matcap and BRDF Shading
added 7 characters in body
Jul
15
answered Matcap and BRDF Shading
Jul
15
revised Matcap and BRDF Shading
deleted 42 characters in body; edited tags
Jul
9
awarded  Nice Answer
Jun
25
awarded  Yearling
Jun
20
comment Is hard-abstraction from SDL, OpenGL, OpenAL, Freetype, etc. worth it?
It's not clear what you're talking about. What is a "hard abstraction"?
Jun
20
revised Do associative array data structures have a place in game development?
added 137 characters in body
Jun
19
answered Do associative array data structures have a place in game development?
Jun
19
reviewed Close Using Renderscript for game development on android
Jun
19
reviewed No Action Needed Legal issues for a “fangame” of a commercial franchise?
Jun
19
reviewed Close How to grab textures from a texture atlas to be applied to 3d objects
Jun
19
comment Legal issues for a “fangame” of a commercial franchise?
I don't recall the "citing credits" part of copyright law that makes it legal to use copywritten materials that way.
Jun
18
reviewed Close Betatesting an android game. Best practices?
Jun
18
reviewed Close Game concept sketching
Jun
18
reviewed Leave Open Collision Resolution: Objects “swap” places
Jun
18
reviewed Close Imperfect pong AI
Jun
18
reviewed Close 3D Bone Animation API in C#
Jun
18
reviewed Close Game Programming Junior Demo Design
Jun
18
reviewed Close OpenTK 2D Engine