19,077 reputation
24479
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 37
visits member for 3 years, 5 months
seen Sep 5 '13 at 1:18

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


Jan
28
answered How can I use a 3x3 matrix within a 4x4 matrix representation?
Jan
27
revised 3D tilt angle for an arrow in archery game
edited tags
Jan
26
revised How do I call glVertexPointer in Java?
added 6 characters in body
Jan
26
comment Why does my GLSL 1.20 shader not work with an OpenGL 4.0 driver?
Shader compilation errors are not caught via glGetError. The OpenGL wiki has information on how to properly catch compilation errors. There's even a bit of example code for you to follow.
Jan
26
comment How do I draw 2D textures with Direct3D 11.1?
Just stop looking for D3D 11.1 information specifically. D3D 11.1 is not that different from D3D 11, which is not that different from D3D 10 with regard to how to do this. And even D3D 10 is not that different from how you do it in D3D 9 (you might use functions with slightly different names, but the principle is the same). Pretty much any resource on sprite rendering with D3D will help.
Jan
25
comment How does an AAA graphical workflow look like?
This question is way too broad to answer. Even a general "game developers do it kinda like this" would be too broad.
Jan
25
comment How does an AAA graphical workflow look like?
"I think 2-3k polys (or less!) for a character would be closer to the truth" That hasn't been true since the PS2 era. Character models nowadays break 10K easily.
Jan
25
answered glsl applying shader
Jan
25
answered How do I draw 2D textures with Direct3D 11.1?
Jan
24
comment RPG hit/miss formula
There is no way that this question can be answered without knowing things about your game. Is it real-time, real-time-esque, or turn-based? Are there positional components like range and distance, or is it like Final Fantasy where anyone can attack anyone? What kind of gameplay are you trying to create? Do you want a combat system that rewards strategic play, or are you looking for more of a grind-based system? In short, your question is far too broad to answer as stated.
Jan
24
comment How was the world game market segmented in 2011?
What is a "casual gamer"? How do you define that term?
Jan
24
comment How can I map thumbsticks to cardinal directions?
@GeorgeDuckett: That's your prerogative. How I vote is my prerogative.
Jan
24
comment How can I map thumbsticks to cardinal directions?
@GeorgeDuckett: I do see something wrong with accepting an answer that consists of 3 sentences that took maybe 2 minutes to compose, over an answer that provides multiple solutions, all because the short one was posted fastest. Acceptance isn't about how fast someone answered; it's about picking the best answer that solves the problem. Jonathan's answer will be far more useful to people in the future than Gtoknu's.
Jan
24
comment How can I map thumbsticks to cardinal directions?
-1: For accepting the wrong answer. That'll teach you to wait more than a few minutes before clicking the "accept" tick.
Jan
23
awarded  Necromancer
Jan
23
comment text wrapping on a texture applied to a 3D model
"I have zero experience with textures" Then you should get experience with textures before trying to do something so specific. There's plenty of information online about texture mapping.
Jan
23
revised text wrapping on a texture applied to a 3D model
edited tags
Jan
23
answered How do I make “weaponsclash” = animations adapating to parameters
Jan
21
awarded  Convention
Jan
21
revised What is a good starting platform for a teenage game programmer?
added 1 characters in body