Reputation
20,870
Top tag
Next privilege 25,000 Rep.
Access to site analytics
Badges
2 52 88
Newest
 Taxonomist
Impact
~698k people reached

Feb
24
comment Where could I look online to learn about being a game designer?
@brandon: Posting a complete sentence is just common courtesy. And now your answer should be made a comment.
Feb
24
comment How do they made Pokémon games so flawlessly balanced?
@Dokkat: Put that in your question, not in a comment below it.
Feb
24
comment What is the name of the balancing technique that reduces the incremental value of bonuses?
-1: For the generally confrontational and opinionated tone of the post. Also, there are many functions that give diminishing returns. A simple square-root, for example, is not logarithmic in any way, but gives a similar curve. An inverse function can do the same thing, and it's asymptotic. There are many diminishing functions, so your term is wrong. Also, plotting a logarithm is not something that players should have to do to predict how much damage a hit will do. Keeping math simple is not just about the game; it's about the player.
Feb
24
comment How do they made Pokémon games so flawlessly balanced?
@Jimmy: And that's a fine definition. But is that his definition, or simply what you think it is? He needs to clarify before an answer can be given.
Feb
24
comment How to integrate game logic in game engines
Lua is a proper name, not an acronym. It's never LUA.
Feb
24
comment How do they made Pokémon games so flawlessly balanced?
What do you mean by "balance"? Some definitions of that term would mean, "being able to win with any Pokemon team", which seems... unlikely to be true.
Feb
23
comment Why am I getting a “multiple definition of *” error when initializing OpenGL extensions?
"I'm initializing the extensions manually" Please stop doing this. Use an OpenGL loading library. It will make your life much easier, and it will have zero impact on your performance.
Feb
22
comment What are some good methods of implementing RTS-style Box selection?
"because I find visual stimulus quite helpful" And yet, you failed to explain exactly what you were looking for. We all know what box selection is, but which part: the box drawing or the selecting? Is this a 3D game where one might have perspective issues, or is it a 2D game? What have you tried?
Feb
22
comment Simplest format for video
Be advised: you must pay for a player if you want MPEG-4 to be played by your game. Yes, even FFMpeg. Otherwise MPEG-LA could sue you.
Feb
20
awarded  Enlightened
Feb
20
awarded  Nice Answer
Feb
19
answered Could I make my own pokemon game without running into a copyright issue?
Feb
19
comment Could I make my own pokemon game without running into a copyright issue?
That could still be considered satire. After all, Pokemon is a game about animals with powers that are captured by children and trained to fight against each other. A deconstruction of Pokemon would not be complete without pointing out the inherent violence of it, so a bloody, violent Pokemon is par for the course. Like all satire or parody, it's about how you present it.
Feb
19
comment SFML Segmentation Fault when using VBOs?
I'm curious as to why you're taking a tutorial meant to teach modern, shader-based techniques, and are adapting it to fixed-function rendering? Doesn't that kinda defeat the whole point the tutorial's trying to get across?
Feb
19
revised SFML Segmentation Fault when using VBOs?
added 880 characters in body
Feb
19
answered SFML Segmentation Fault when using VBOs?
Feb
19
comment How legal would it be to use some elements of the Half Life universe in my non comercial, indie game?
"Basically, it would be a 2D Portal clone, but it would have it's own story, and portals would be different, along with the mechanics of making and using them." Then take out the other Half-Life elements. It's your game, not theirs.
Feb
19
answered How do 2D art assets (eg. sprites) work?
Feb
19
comment How do 2D art assets (eg. sprites) work?
There are a lot of questions in this question. We tend to frown a bit on that.
Feb
18
comment Implementing Power-Ups in a game
Define "clean, flexible way." How "flexible" do you want things? Do you intend to script these things? Do you want the script to be able to do anything, or only a fairly enumerable set of possibilities?