15,811 reputation
13160
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 36
visits member for 1 year, 11 months
seen 2 mins ago
stats profile views 1,524

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


Mar
29
comment Component based game engine and dependencies - singletons
@Zygmuntix: The fact that a project uses an anti-pattern does not mean that it isn't still an anti-pattern. Existing codebased do not necessarily use good coding practice.
Mar
29
revised How to change/modify or animate an existing OpenGL object on Android?
edited tags
Mar
29
revised transformations of matrices
edited tags
Mar
27
revised How do I get smooth edges with OpenGL on Android?
edited tags
Mar
26
comment Generic Class Name for RTS
@Graham: BTW, I hope your "learning exercise" teaches you the folly of using inheritance for this. In many RTS games, different types of units have different properties. Terran buildings in StarCraft can fly. In SC2, Spine/Spore Crawlers can uproot and move. Vehicles can transform into infantry. And so on. Hard, static inheritance can't handle this.
Mar
26
comment Generic Class Name for RTS
@Philipp: Which is why many programming languages have namespaces. You shouldn't have to use an inappropriate name just because it's a short word.
Mar
26
revised Enhancing ambient occlusion via vert colors on vertex lit scene
edited tags; edited title
Mar
26
reviewed Approve suggested edit on Collision detection when pathfinding with pathnodes, UDK
Mar
26
reviewed Approve suggested edit on Enhancing ambient occlusion via vert colors on vertex lit scene
Mar
24
comment Interleaved formats for meshes confusion
-1: I want to see proof of this. This is a common belief, but I've never seen hard profiling data one way or the other. The pre-T&L cache should smooth out any multi-array accesses (more or less), so I don't really see how putting your arrays in multiple buffers would be a problem performance-wise. I'm not saying that you're wrong; it's just that, if we're going to answer this question, I would like to see evidence for it.
Mar
24
comment What are some good learning resources for OpenGL?
@sarahm: GL 3.3 is not "outdated".
Mar
23
comment Scrambling word into least recognizable form
@user26471: The point of my question was to help you realize that there is no such thing as a "most difficult to guess". Such a thing is purely subjective; what's harder for one person is easier for another, and vice versa. Without any kind of objectively determinable criteria, your question cannot be answered.
Mar
23
reviewed Approve suggested edit on Is this the best way to do sprite sheet animation?
Mar
23
comment Scrambling word into least recognizable form
"least recognizable form" How do you define that? Recognizable to whom?
Mar
23
comment How do I implement my old OpenGL-based gfx_render_triangle_list using DX11?
What does "implement target textures" mean? Also, wouldn't it make sense to ask us about those mysterious problems you were having that you couldn't isolate before abandoning your codebase and trying to use a completely different API?
Mar
22
comment Directional light and matrix issues
Did you not read the part where it talks about the need to transform the light from world-space into camera-space?
Mar
22
comment Texturing using PBO in OpenTK (OpenGL)
@sanazdadkhah: What "in document"?
Mar
22
comment How can i fix my code so that it is a fully functioning text game?
@codegeek511: Have you considered using a programming language designed for text games? Really, C is about the worst language you could choose for making a text adventure in.
Mar
22
comment How to create high quality and fast portal effect?
Did you bother to listen to the director's commentary for Portal and Portal 2?
Mar
22
answered Texturing using PBO in OpenTK (OpenGL)