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Sep
2
reviewed Close how to design and develop game level(stages)
Sep
2
reviewed Reject starling tag wiki excerpt
Sep
2
reviewed Reject starling tag wiki
Sep
1
reviewed Close Driver error when using multiple shaders
Sep
1
reviewed Close OpenGL ES - jagged edge
Sep
1
reviewed Looks OK Is point texture filtering the same as nearest?
Aug
31
comment Skill vs. Luck, the ratio and its measurement
@mwjohnson: "Much in the same way computer scientists have decomposed computational problems into P, NP, NP-Complete, NP-Hard, etc." Those are based on objective criteria which are inherent to the problems in question. They're also not numbers; they're discrete categories of problems. What you're looking for has nothing to do with that sort of categorization.
Aug
31
comment Skill vs. Luck, the ratio and its measurement
"is there a term to describe the level of variance in a game, in comparison to luck" The question presupposes an obligate condition that "luck" and "skill" exist in a linear combination, such that having some of one naturally detracts from the other. There is no reason to make such an assumption. Furthermore, it would be impossible to "compute" such things, as it requires that game design is somehow quantifiable. Which it is most assuredly not.
Aug
30
awarded  Custodian
Aug
30
reviewed No Action Needed SDL 2.0 setup on code::blocks using gcc(MinGW) on win7
Aug
30
reviewed No Action Needed SDL 2.0 setup on code::blocks using gcc(MinGW) on win7
Aug
30
reviewed Close How should I handle the relationship between my Player and keyboard input classes?
Aug
30
reviewed Close When should I start designing levels?
Aug
29
comment How can I support the creation and rendering of both interior and exterior environments?
This question appears to be off-topic because it is about what a specific game does.
Aug
29
reviewed Close What is the logic behind a 3D Projection 'Camera Perspective'?
Aug
29
comment What is the logic behind a 3D Projection 'Camera Perspective'?
"I tried to look online for a tutorial but its hard to exactly determine what is happening and its relevance to my scenario." Then stop trying to make it relevant to your scenario. Focus on understanding what it's trying to teach you. Once you understand, then you can apply that understanding to your scenario.
Aug
28
reviewed Close Saving instances of classes, then recreating the instances
Aug
28
reviewed Close Large game project, local variables
Aug
27
comment Large game project, local variables
"the class holding the position of the camera, the terrain data class, and a few other classes" There is absolutely no reason for those things to be global.
Aug
27
reviewed Close timezone independant Date.now() for node.js game