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Sep
16
awarded  Good Answer
Sep
12
awarded  Good Question
Sep
4
reviewed Approve How can I make an object “solid”?
Sep
4
comment Skill vs. Luck, the ratio and its measurement
@mwjohnson: He said consistently on the green. Anyone can get it there once in a while. It takes skill to do so with any regularity.
Sep
4
reviewed Close Different Attack Systems in RPG
Sep
4
reviewed Reviewed Is the corporate video game development industry habitable?
Sep
2
reviewed Close how to design and develop game level(stages)
Sep
2
reviewed Reject starling tag wiki excerpt
Sep
2
reviewed Reject starling tag wiki
Sep
1
reviewed Close Driver error when using multiple shaders
Sep
1
reviewed Close OpenGL ES - jagged edge
Sep
1
reviewed Looks OK Is point texture filtering the same as nearest?
Aug
31
comment Skill vs. Luck, the ratio and its measurement
@mwjohnson: "Much in the same way computer scientists have decomposed computational problems into P, NP, NP-Complete, NP-Hard, etc." Those are based on objective criteria which are inherent to the problems in question. They're also not numbers; they're discrete categories of problems. What you're looking for has nothing to do with that sort of categorization.
Aug
31
comment Skill vs. Luck, the ratio and its measurement
"is there a term to describe the level of variance in a game, in comparison to luck" The question presupposes an obligate condition that "luck" and "skill" exist in a linear combination, such that having some of one naturally detracts from the other. There is no reason to make such an assumption. Furthermore, it would be impossible to "compute" such things, as it requires that game design is somehow quantifiable. Which it is most assuredly not.
Aug
30
awarded  Custodian
Aug
30
reviewed No Action Needed SDL 2.0 setup on code::blocks using gcc(MinGW) on win7
Aug
30
reviewed No Action Needed SDL 2.0 setup on code::blocks using gcc(MinGW) on win7
Aug
30
reviewed Close How should I handle the relationship between my Player and keyboard input classes?
Aug
30
reviewed Close When should I start designing levels?
Aug
29
comment How can I support the creation and rendering of both interior and exterior environments?
This question appears to be off-topic because it is about what a specific game does.