19,167 reputation
24479
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 37
visits member for 3 years, 6 months
seen Sep 5 '13 at 1:18

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


Aug
1
reviewed Close Learning Web Development and Game Development at the same time?
Aug
1
reviewed Leave Closed Smooth jumping in 2D platformers
Aug
1
answered OpenGL Transform Feedback output size
Jul
31
revised OpenGL tile rendering
added 170 characters in body
Jul
31
answered OpenGL additive blending not working as expected
Jul
31
comment OpenGL additive blending not working as expected
"When the sprites overlap, all I get is solid red." And... what exactly do you expect to get? Because, unless you're rendering to a high-dynamic range framebuffer, additive blending is almost always the wrong thing to do. So why do you want additive blending?
Jul
31
answered OpenGL tile rendering
Jul
30
reviewed Leave Open ArrayList mixing up indexes?
Jul
30
reviewed Reject Is there an optimum set of colors for 10 players?
Jul
29
comment How does CryEngine track downloads of games using their engine?
@Derfder: Your question has been answered: you tell them. And if you don't tell them or lie to them, then you suffer the consequences of attempting to defraud someone and not upholding the your end of the contract. You're trying to find some automatic means for something that's really very simple. You entered into a binding contract with them. If you play them dirty, then they take you to court.
Jul
29
comment How does CryEngine track downloads of games using their engine?
@Derfder: They can sue you if they think you're lying to them. And once that happens, they can subpena your records on the matter. And if you don't keep them or destroy them, then you're probably in legal trouble.
Jul
29
comment What are the pros and cons of HLSL vs GLSL vs cg?
@Community: Do you have any links for the discontinuing of support for Cg?
Jul
29
reviewed Close How does level design work in 2D Java games with multiple levels?
Jul
29
reviewed Close Whats the best way to expose current settings to your classes?
Jul
29
reviewed Approve Java: How to Make a Player Class in a Tile-Based RPG
Jul
28
comment GLSL Shader - Change Hue/Saturation/Brightness
@mivic: We don't put answers in questions. If you found the answer on your own, then post an answer to your question.
Jul
28
revised GLSL Shader - Change Hue/Saturation/Brightness
rolled back to a previous revision
Jul
28
comment Definition of graphics needed
@user357320: That might be true if game developers/gamers were at all consistent about how they name anything.
Jul
27
comment Early Z-test / depth-test in DirectX 11
@SeanMiddleditch: That sounds more like conservative depth, rather than an enforced depth test. It's a hint you use so that early depth can still happen even if you change the depth, because you promise not to make it smaller or larger than the original.
Jul
27
comment Early Z-test / depth-test in DirectX 11
Here's a sub-question that's not worth an actual question. GL 4.2+ has a way of forcing early-z by using a specific fragment shader setting. This also turns off the ability to write to gl_Depth (so that the value that gets tested with the depth is the value that gets written if it passes). This is mainly for image load/store operations. Does D3D 11 have something similar? And if so, how does it work?