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Dec
10
revised Normal transformation and homogeneous coordinates
added 2 characters in body
Dec
10
revised What name (if any) applies to this particular 3D rendering technique?
Link updating
Dec
10
revised OpenGL/GLSL: Render to cube map?
Link updating
Dec
10
revised Does the linear attenuation component in lighting models have a physical counterpart?
Link updating
Dec
10
revised How do I pass vertex and color positions to OpenGL shaders?
Link updating
Dec
10
revised Why is it possible to encounter a texture coordinate greater than 1 or less than 0
Link updating
Dec
10
revised What are some good learning resources for OpenGL?
Link updating
Dec
8
comment Inverse of perspective matrix, for what?
If you don't need it, why do you want to calculate it?
Dec
8
comment Multiple lua scripts using newthread
FYI: You don't need to "get a reference" to that thread. You simply need to permanently store it somewhere in the Lua system. After calling that function, it's pushed on top of the stack, which will be emptied eventually. The registry is one place to store it, but there are other places too. It didn't manifest in the other case because garbage collection happens whenever and however Lua wants it to.
Dec
8
comment What is Vulkan and how does it differ from OpenGL?
"Khronos recently announced the release of the all-new Vulkan API" Um, not as of Aug 18 it hasn't. It has not been "released" by any definition of that term. It's Dec 8 now, and it still hasn't been released.
Dec
8
revised GLSL Core Functionality Geometry Shader examples
deleted 15 characters in body
Dec
8
revised Is Carmack right about PC performance? And does Windows 8 address his concerns?
added 140 characters in body
Dec
8
revised computing gl_FragDepth
deleted 12 characters in body
Dec
8
revised GLSL if-else statement unexpected behaviour
added 130 characters in body
Dec
8
revised Why does this geometry shader slow down my program so much?
added 915 characters in body
Dec
7
comment Finding pitch/yaw values from lookat vector
Please stop using Euler angles.
Dec
6
comment How do I avoid floating point indeterminism when implementing lockstep?
Possible duplicate of How are deterministic games possible in the face of floating-point non-determinism?
Dec
5
accepted Alternates to scratch damage to solve combat deadlocking
Dec
4
answered In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?
Dec
4
comment In terms of Game Design, is the definition more of designing the ENTIRE game, or can it be limited to contributing to the artwork?
But they are not designed; they're accidental. To put it a different way, construction workers don't become architects simply because their work can affect the architect's design.