18,197 reputation
24077
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 37
visits member for 2 years, 10 months
seen Sep 5 '13 at 1:18

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


Aug
6
revised Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?
added 6 characters in body
Aug
6
answered Procedural Dungeon Generation: Is there a simple algorithm to make sure all of these rooms get connected using minimal corridors?
Aug
6
comment Trouble figuring out some attack/defense formulas. What should I change?
@AlexandruLucianSusma: A game like what? You haven't said what your game is. Unless your game really is just a hunter that is confronted by generic "prey", that he may or may not be able to kill given some weapon. As for numbers, I personally prefer keeping numbers small. If a +1 bonus is not a significant bonus, then your numbers are probably too big. Then again, I also wouldn't bother with 50 levels, as that just tends to over-inflate everything.
Aug
6
answered Trouble figuring out some attack/defense formulas. What should I change?
Aug
6
comment Trouble figuring out some attack/defense formulas. What should I change?
"determines size of prey it can kill" What does that mean? Does this mean that there can be a hard cap on the creatures you can fight, such that you need to constantly increase this number before you can even do damage to them? If so... why do you want that?
Aug
6
comment Trouble figuring out some attack/defense formulas. What should I change?
"Can't allow users to figure out how the formula works" Um, why not? I've never understood this peculiar game design "need" to try to hide the system from players. Especially in RPG-like games that throw numbers at you, acting like you know what they mean without understanding how they are used.
Aug
6
comment Why do loot drops contain (mostly) useless items?
@NathanReed: So what you're saying is that it's half-assed game designers playing on psychological peculiarities rather than using good game design to make the game actually enjoyable.
Aug
5
revised Identifying Entity 'Types' in an Entity-Component System
added 1 characters in body
Aug
5
comment How to find monitor resolution with glfw3?
Have you considered debugging into the code and/or printing out all the available video modes? That way you can actually see what's available.
Aug
4
awarded  Nice Answer
Aug
3
comment How do collision meshes work in games like Zelda on the N64?
@JustinMeiners: Speculation is not what SE sites are for. This isn't a forum.
Aug
2
comment How do collision meshes work in games like Zelda on the N64?
This question appears to be off-topic because it is about how a particular game works, which we don't allow.
Aug
2
comment OpenGL tile rendering
@Felipe: If you're talking about vertex data, GLSL doesn't care. GLSL only sees the post-conversion data. The conversion is that specified by your vertex format. That has nothing to do with GLSL.
Aug
2
reviewed Close How can I create and animate 2D skeletons for HTML5 Javascript games?
Aug
1
comment OpenGL tile rendering
@Felipe: I don't know why I even bother looking at the man pages sometimes. They're just dangerously inaccurate.
Aug
1
reviewed Close Learning Web Development and Game Development at the same time?
Aug
1
reviewed Leave Closed Smooth jumping in 2D platformers
Aug
1
answered OpenGL Transform Feedback output size
Jul
31
revised OpenGL tile rendering
added 170 characters in body
Jul
31
answered OpenGL additive blending not working as expected