16,597 reputation
13668
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 36
visits member for 1 year, 11 months
seen 59 mins ago
stats profile views 1,601

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


Jun
13
reviewed Close research/investigation problems in 2d games
Jun
13
reviewed Close How to implement tile enemies behavior?
Jun
13
reviewed Leave Open About making damage between units
Jun
13
reviewed Leave Open Imperfect pong AI
Jun
12
reviewed Leave Open GLSL gl_ModelViewMatrix breaks my code?
Jun
12
comment GLSL gl_ModelViewMatrix breaks my code?
Where are your #version declarations?
Jun
12
reviewed Reject suggested edit on How is good is Java as a language for browser based mmo games?
Jun
12
reviewed Close How is good is Java as a language for browser based mmo games?
Jun
12
reviewed Close Data driven tool for gamedesigner
Jun
12
awarded  Reviewer
Jun
12
reviewed Close Loop through arrays to create a map
Jun
12
reviewed Close Tools for 2D skeletal animation
Jun
12
reviewed Approve suggested edit on Tools for 2D skeletal animation
Jun
12
reviewed Close OpenGL rotate to face an object
Jun
11
comment What is the interval of fragment-shader code execution?
"is the code of a fragment-shader run once per frame?" If you're asking this question, you probably need to find out what a fragment shader does first. Once you understand that, it should be obvious how often it runs.
Jun
11
reviewed Close What can I do to get audio into my game legally?
Jun
11
reviewed Approve suggested edit on What is the impact of many AI enemies on state replication networking?
Jun
11
reviewed Close XNA PC vs Monogame Online Multiplayer
Jun
11
reviewed Leave Open MMORPG Entitiy handling on different maps
Jun
11
reviewed Close Formula throwing a ball to destination