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Aug
27
reviewed Close timezone independant Date.now() for node.js game
Aug
27
reviewed Approve xbox360 tag wiki excerpt
Aug
25
comment Is there a need to set the parameters again when updating a texture?
My main point is that we can find your question just fine without you putting it in bold face. We aren't invalids or mentally deficient; we know what a question mark means.
Aug
25
comment Is there a need to set the parameters again when updating a texture?
I'm sorry, your random use of boldface and code formatting is making it hard to understand what you're asking for.. Could you reformat this into a more legible form, where you, say, restrict your use of boldface to... say, maybe less than half of your words.
Aug
25
comment GLSL - Declaring global variables outside of the main function scope
@user1286792: That doesn't change the fact that GLSL does not have a main loop. It's not clear what you're talking about. What exactly are you thinking will be saved by doing this?
Aug
25
answered Why is it possible to encounter a texture coordinate greater than 1 or less than 0
Aug
25
answered GLSL: define a constant for both vertex and fragment shader
Aug
24
comment Why is it possible to encounter a texture coordinate greater than 1 or less than 0
@sepideh: Of course not. You specifically kept your texture coordinates on the range [0, 1]. What you don't understand is that you don't have to; you could have made them anything. Also, don't post a bunch of code in comments. If you want clarification, edit your question.
Aug
23
awarded  Nice Answer
Aug
23
reviewed Close Game Loop on Server
Aug
23
reviewed Close Libgdx explain steps for beginner to create and use image as a box2d body
Aug
22
reviewed Close XNA Monogame How to handle tile collision
Aug
22
reviewed Approve Love2D engine for Lua; What about 3D?
Aug
22
reviewed Approve One to one aiming in 2D platformer
Aug
21
awarded  Good Answer
Aug
21
reviewed Close How does one publish games on XBox One and PS4 if not in one of the allowed countries?
Aug
19
comment When to call GLBindTexture when using a spite-sheet?
@user22241: "the actual texture ID doesn't tie itself to that instance for some reason" For some reason? How would OpenGL know that you even have an "instance". All OpenGL sees is that you bound a texture and made some other OpenGL calls. It has no idea how that relates to some other construct you have in your application. OpenGL state like binding is global; it changes when you change it, just like the value of a global variable.
Aug
17
reviewed Approve Can Xcode be used to create very simple games?
Aug
16
reviewed Approve Logic behind a bejeweled-like game
Aug
16
comment OpenGL draws draw buffers in wrong order
-1: @TravisG: if that worked for you, it only did so by accident. The OpenGL implementation is not required to make that work.