18,787 reputation
24378
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 37
visits member for 3 years, 2 months
seen Sep 5 '13 at 1:18

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


Aug
25
answered Why is it possible to encounter a texture coordinate greater than 1 or less than 0
Aug
25
answered GLSL: define a constant for both vertex and fragment shader
Aug
24
comment Why is it possible to encounter a texture coordinate greater than 1 or less than 0
@sepideh: Of course not. You specifically kept your texture coordinates on the range [0, 1]. What you don't understand is that you don't have to; you could have made them anything. Also, don't post a bunch of code in comments. If you want clarification, edit your question.
Aug
23
awarded  Nice Answer
Aug
23
reviewed Close Game Loop on Server
Aug
23
reviewed Close Libgdx explain steps for beginner to create and use image as a box2d body
Aug
22
reviewed Close XNA Monogame How to handle tile collision
Aug
22
reviewed Approve suggested edit on Love2D engine for Lua; What about 3D?
Aug
22
reviewed Approve suggested edit on One to one aiming in 2D platformer
Aug
21
awarded  Good Answer
Aug
21
reviewed Close How does one publish games on XBox One and PS4 if not in one of the allowed countries?
Aug
19
comment When to call GLBindTexture when using a spite-sheet?
@user22241: "the actual texture ID doesn't tie itself to that instance for some reason" For some reason? How would OpenGL know that you even have an "instance". All OpenGL sees is that you bound a texture and made some other OpenGL calls. It has no idea how that relates to some other construct you have in your application. OpenGL state like binding is global; it changes when you change it, just like the value of a global variable.
Aug
17
reviewed Approve suggested edit on Can Xcode be used to create very simple games?
Aug
16
reviewed Approve suggested edit on Logic behind a bejeweled-like game
Aug
16
comment OpenGL draws draw buffers in wrong order
-1: @TravisG: if that worked for you, it only did so by accident. The OpenGL implementation is not required to make that work.
Aug
16
answered OpenGL draws draw buffers in wrong order
Aug
13
reviewed Leave Closed noSQL - Is it a valid option for web based game?
Aug
13
reviewed Close Why is my client laggy despite 60 update packets a second?
Aug
12
revised What is physically correct lighting all about?
deleted 1 characters in body
Aug
10
reviewed Leave Closed Analysis of Mario game Physics