15,812 reputation
13160
bio website arcsynthesis.org/gltut
location Los Angeles, CA
age 36
visits member for 1 year, 11 months
seen 35 mins ago
stats profile views 1,520

I am a game developer with a fairly broad knowledgebase in the fields of animation and graphics, with a touch of AI.

Projects:


13h
comment Get world-position in Vertex shader
There is no such thing as "glTransform". And if you meant glTranslate, that doesn't work with GLSL (unless you're using legacy stuff). So what are you talking about?
1d
comment What are the available libraries for C?
"in a very oldschool and "john-carmackian way" just because I love C and I'm philosophically against OOP." And yet, John Carmack programmed in OOP. In C. Just look at the Id Tech engines; there are objects, and functions which operate on those objects. Just because there is no explicit support for OOP in the C language doesn't mean you can't use OOP with C. And indeed, most C libraries are object oriented to some degree.
2d
awarded  Popular Question
May
20
answered Using a programmable pipeline in a game engine
May
19
reviewed Reject suggested edit on Drawing a texture at the end of a trace (crosshair?) UDK
May
19
revised Get the address of a matrix in GLM library
deleted 31 characters in body; edited title
May
18
revised OpenGL ES 2.0: 2D game rendering, no performance gain with glDraw call batching
edited title
May
17
comment What is a Fragment Pipe?
There's no such thing as a "fragment pipe". That's a nonsense term someone made up. It probably references real hardware, but it's not clear what exactly that real hardware is.
May
17
answered How to break the feeling of busywork in a game
May
17
comment How to break the feeling of busywork in a game
Best first-post ever.
May
17
comment How to prevent the “Too awesome to use” syndrome
"this is why there was a big backlash against Quick Time Events (QTEs)." No. The backlash against QTEs are because they're terrible, Dragon's Lair gameplay, where the only way to get better is through rout memorization.
May
17
reviewed Reject suggested edit on What is a Fragment Pipe?
May
17
reviewed Reject suggested edit on Get position of tile in tileset
May
17
reviewed Approve suggested edit on Draw real time fog of war in 2d game
May
17
reviewed Reject suggested edit on How do I implement fog of war in a tile-based game?
May
16
comment How to prevent the “Too awesome to use” syndrome
@Andrey: I've died enough times from random stuff in FTL to know that's not true at all. Permadeath is hardly a guarantee of someone using rare items in desperate situations, if for no other reason than that a situation may not seem desperate until it's too late. And the fact that, because it's rare, you may not even remember you have it until it's too late. That's why forming that habit is important.
May
16
comment Correct way to calculate Perspective Matrix
What makes you think that those are any different mathematically?
May
16
reviewed Approve suggested edit on In general terms, how does a peer-to-peer game model work?
May
16
comment How to prevent the “Too awesome to use” syndrome
@daviewales: The whole point of making it rechargeable is to encourage it's use. And the point of giving it finite charges is to ensure that the user can't use it too often in a given dungeon. It's like a tactical nuke: you use it on stuff that's clearly big enough to be worth using it on. Making it require substantial effort to get simply means that players will use conventional weapons. They won't get into the habit of using this thing, and they won't endure some pointless sidequest just to get a charge for it.
May
16
comment How to prevent the “Too awesome to use” syndrome
@daviewales: "If you make a super-powered weapon that is rechargeable, but insanely difficult to recharge, then you almost have a one use only weapon, but people will still use it." How is that functionally different from a rare, one-shot item? Both this and a rare, one-shot have limited uses. In both cases, the user knows that the chance to get another one will only happen rarely if ever. And therefore, they're going to wait to use it until they need to. Which will be never because they'll find a way to deal with threats with conventional weapons.