1,100 reputation
516
bio website
location Earth
age 30
visits member for 3 years, 6 months
seen Aug 16 at 22:00

Student (computer science)

I'm programming games in my free time.

After creating a Pong clone using OpenGL, I decided to take a bigger step and write a game that actually interests me. Which means I'll take several smaller steps before.

I'm currently writing a small tech demo to teach myself skeletal animation. Debug rendering the bones as lines works, now Ionly need to find out what's going wrong with my blender script. Probably exporting bones in the wrong space...


Jul
23
revised How can I maintain a rectangular formation when units are added or removed?
added formula for offset when using non factorisable number of elements in a unit
Jul
8
revised GUI layouts in games?
minor fixes in grammar and text layout, put components of dialog example into unordered list
May
4
revised Most Needed Open Source Project
improved formatting, expanded answer
Apr
14
revised Low FPS on Java drawing in BufferStrategy
clarified answer
Apr
14
revised Java 2D game programming: Different approaches to make a game loop
reordered paragraphs
Apr
14
revised Java 2D game programming: Different approaches to make a game loop
added code sample
Apr
14
revised Java 2D game programming: Different approaches to make a game loop
adjusted answer to edited question
Apr
11
revised Is it possible to use industrial models in games?
fixed grammar
Apr
8
revised Is it possible to use industrial models in games?
extended answer with time estimate
Mar
30
revised Get back or delete an existing OpenGL object, then change it and draw at new. How?
expanded answer with knowledge requested in comment
Mar
27
revised Rule of thumb for enemy art design in 2D platformer
corrected grammar
Mar
9
revised Character movement relative to cursor position
added explanation of constant speed movement