| bio | website | |
|---|---|---|
| location | Earth | |
| age | 28 | |
| visits | member for | 1 year, 11 months |
| seen | 17 hours ago | |
| stats | profile views | 62 |
Student (computer science)
I'm programming games in my free time.
After creating a Pong clone using OpenGL, I decided to take a bigger step and write a game that actually interests me. Which means I'll take several smaller steps before.
I'm currently writing a small tech demo to teach myself skeletal animation. Debug rendering the bones as lines works, now Ionly need to find out what's going wrong with my blender script. Probably exporting bones in the wrong space...
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May 5 |
reviewed | Reviewed Analysis of Mario game Physics |
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May 5 |
reviewed | Reviewed Node.js Game Development |
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May 5 |
reviewed | No Action Needed Job finding algorithm |
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May 5 |
reviewed | Reviewed 2D object move & evade obstacle |
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May 4 |
reviewed | Reviewed Implementing vector based movement in a 2d environment |
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May 4 |
reviewed | Reviewed Implementing vector based movement in a 2d environment |
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May 4 |
reviewed | Reviewed I'm planning on studying Entertainment media and communications management, how great are my chances at a worthwhile position in the gaming industry? |
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May 4 |
reviewed | Reviewed Alternates to scratch damage to solve combat deadlocking |
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Apr 21 |
reviewed | Reviewed trying to add texture to my code |
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Mar 5 |
reviewed | Reviewed Creating Input layouts for different vertex types |
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Mar 5 |
reviewed | Reviewed Grouped enemy movement out of sync after changing directions |
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Mar 3 |
reviewed | Reviewed Simulate forces on a connected chain |