Reputation
1,130
Top tag
Next privilege 2,000 Rep.
Edit questions and answers
Badges
6 16
Newest
 Yearling
Impact
~36k people reached

  • 0 posts edited
  • 2 helpful flags
  • 1,160 votes cast
Apr
14
revised Java 2D game programming: Different approaches to make a game loop
reordered paragraphs
Apr
14
answered Low FPS on Java drawing in BufferStrategy
Apr
14
revised Java 2D game programming: Different approaches to make a game loop
added code sample
Apr
14
revised Java 2D game programming: Different approaches to make a game loop
adjusted answer to edited question
Apr
14
answered Java 2D game programming: Different approaches to make a game loop
Apr
11
comment How to blend two cameras when traveling through a portal in Unity3D
Pseudoform is open source and does (placeable) portals, taking a look at pseudoforms code might help: pseudoform.org/index.php?id=media
Apr
11
revised Is it possible to use industrial models in games?
fixed grammar
Apr
9
comment Establish a person's genuine interest in game programming
Reminds me of "I'm studying computer science." - "Cool, can you fix my computer?"
Apr
9
answered Establish a person's genuine interest in game programming
Apr
8
revised Is it possible to use industrial models in games?
extended answer with time estimate
Apr
8
answered Is it possible to use industrial models in games?
Apr
7
answered Most Needed Open Source Project
Apr
7
comment What techniques could I use to give players the ability to control certain features, e.g. fatness?
Makehuman is a program for generating human models (basically, a character generator without a game). Afaik, the program parametrically modifies a basemesh. It is open source and available on makehuman.org
Apr
7
comment Camera not strafing (GLSL)
@dreta Point 9.005 of the opengl faq says you're right: opengl.org/archives/resources/faq/technical/transformations.htm
Mar
30
comment Get back or delete an existing OpenGL object, then change it and draw at new. How?
I edited my answer.
Mar
30
revised Get back or delete an existing OpenGL object, then change it and draw at new. How?
expanded answer with knowledge requested in comment
Mar
30
comment Camera not strafing (GLSL)
Aside from that, gl_Position = v_position * u_camera; should be gl_Position = u_camera * v_position; since OpenGL uses column matrices. I'd recommend you to read the Matrices tutorial on opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices
Mar
30
answered Get back or delete an existing OpenGL object, then change it and draw at new. How?
Mar
30
comment Get back or delete an existing OpenGL object, then change it and draw at new. How?
No, the linked code does not answer my question. Although it looks like the framework you use takes care of the commiting step.
Mar
30
comment Get back or delete an existing OpenGL object, then change it and draw at new. How?
How are you commiting drawn objects to screen? glClear? glFlush? glFinish? glSwapBuffers?